change 4x speed to 10x speed for testing
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@@ -481,7 +481,7 @@ std::optional<QVector2D> GameWorldView::entityPosition(entt::entity entity) cons
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void GameWorldView::stepSpeed(int delta)
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{
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const double kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 4.0 };
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const double kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
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const int kCount = 5;
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int current = 2;
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for (int i = 0; i < kCount; ++i)
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