List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
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@@ -12,6 +12,7 @@
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#include "DisplayName.h"
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#include "GameConfig.h"
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#include "RecipesConfig.h"
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#include "RecipeTooltip.h"
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#include "ShipsConfig.h"
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#include "Simulation.h"
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@@ -25,39 +26,6 @@ QString itemLine(const std::string& itemId, int amount)
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+ QStringLiteral(" ×") + QString::number(amount);
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}
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QString recipeTooltip(const RecipeDef& recipe)
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{
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QStringList lines;
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lines << QObject::tr("Recipe: %1")
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.arg(QString::fromStdString(toDisplayName(recipe.id)));
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if (recipe.inputs.empty())
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{
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lines << QObject::tr("Inputs: none");
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}
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else
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{
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lines << QObject::tr("Inputs:");
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for (const RecipeIngredient& ingredient : recipe.inputs)
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{
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lines << itemLine(ingredient.item, ingredient.amount);
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}
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}
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lines << QObject::tr("Completion time: %1 s").arg(recipe.durationSeconds);
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if (!recipe.outputs.empty())
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{
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lines << QObject::tr("Produces:");
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for (const RecipeOutput& output : recipe.outputs)
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{
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lines << itemLine(output.item, output.amount);
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}
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}
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return lines.join('\n');
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}
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QString shipTooltip(const ShipDef& def)
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{
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const QString name = QString::fromStdString(toDisplayName(def.id));
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@@ -116,7 +84,7 @@ std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
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}
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options.push_back({recipe.id,
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QString::fromStdString(toDisplayName(recipe.id)),
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recipeTooltip(recipe)});
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buildRecipeTooltip(recipe)});
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}
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}
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