implement laser target offset
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@@ -1,6 +1,7 @@
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#pragma once
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#include <optional>
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#include <random>
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#include <set>
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#include <vector>
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@@ -116,6 +117,7 @@ private:
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{
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FireEvent event;
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qint64 emittedWallMs;
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QVector2D targetOffset;
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};
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struct ToastEntry
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@@ -136,6 +138,7 @@ private:
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TickDriver m_tickDriver;
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QElapsedTimer m_frameTimer;
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qint64 m_wallMs;
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std::mt19937 m_rng;
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double m_gameSpeedMultiplier;
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double m_prevNonZeroSpeed;
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float m_scrollXTiles;
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