float the selection panel over the game world instead of a side column
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@@ -28,7 +28,7 @@ struct ParsedReplay;
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class Simulation;
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class GameWorldView;
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class HeaderBar;
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class SelectedBuildingPanel;
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class SelectionPanel;
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class BuildButtonBar;
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class BlueprintLibrary;
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class ItemIconCache;
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@@ -94,12 +94,11 @@ private:
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std::unique_ptr<ItemIconCache> m_itemIcons;
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GameWorldView* m_gameWorldView;
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HeaderBar* m_headerBar;
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SelectedBuildingPanel* m_selectedBuildingPanel;
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SelectionPanel* m_selectionPanel;
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BuildButtonBar* m_buildButtonBar;
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// The saved blueprints themselves; they have no widget of their own any more and
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// are reached through the two modal dialogs (REQ-UI-BLUEPRINT-DIALOG).
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std::unique_ptr<BlueprintLibrary> m_blueprintLibrary;
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QWidget* m_sidePanel;
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ModalDimOverlay* m_dimOverlay = nullptr;
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std::vector<ShipLayoutBlueprint> m_layoutBlueprints;
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