float the selection panel over the game world instead of a side column
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@@ -11,7 +11,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/WorldRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonBar.h
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${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/SelectionPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/FieldSelectionPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintLibrary.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSelectionDialog.h
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@@ -37,7 +37,7 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/WorldRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonBar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SelectionPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/FieldSelectionPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintLibrary.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSelectionDialog.cpp
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