float the selection panel over the game world instead of a side column

This commit is contained in:
2026-08-06 22:06:42 +02:00
parent 3b37b0ecf8
commit 603f8063e9
14 changed files with 320 additions and 129 deletions

View File

@@ -158,7 +158,7 @@ BlueprintSelectionDialog::BlueprintSelectionDialog(BlueprintLibrary* library,
// Frameless: the dialog draws its own header row, so an OS title bar would only
// repeat it (REQ-UI-BLUEPRINT-DIALOG). Square corners rather than rounded ones --
// rounding a top-level window needs a translucent background, which is unreliable
// on Windows. The border matches the build bar and the side panel.
// on Windows. The border matches the build bar and the selection panel.
setWindowFlags(Qt::Dialog | Qt::FramelessWindowHint);
setAttribute(Qt::WA_StyledBackground, true);
setStyleSheet(QStringLiteral(