float the selection panel over the game world instead of a side column
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@@ -158,7 +158,7 @@ BlueprintSelectionDialog::BlueprintSelectionDialog(BlueprintLibrary* library,
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// Frameless: the dialog draws its own header row, so an OS title bar would only
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// repeat it (REQ-UI-BLUEPRINT-DIALOG). Square corners rather than rounded ones --
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// rounding a top-level window needs a translucent background, which is unreliable
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// on Windows. The border matches the build bar and the side panel.
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// on Windows. The border matches the build bar and the selection panel.
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setWindowFlags(Qt::Dialog | Qt::FramelessWindowHint);
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setAttribute(Qt::WA_StyledBackground, true);
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setStyleSheet(QStringLiteral(
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