float the selection panel over the game world instead of a side column

This commit is contained in:
2026-08-06 22:06:42 +02:00
parent 3b37b0ecf8
commit 603f8063e9
14 changed files with 320 additions and 129 deletions

View File

@@ -390,11 +390,11 @@ Reshape mutations to flow through one path; behaviour unchanged.
before the tick batch (runs even at 0× → build-while-paused preserved). A drained `Reset`
triggers the view reset.
- Refactored every UI mutation site: `GameWorldView` owns the `CommandManager` and enqueues
directly; `MainWindow` and `SelectedBuildingPanel` emit `CommandRequestedEvent` (carrying a
directly; `MainWindow` and `SelectionPanel` emit `CommandRequestedEvent` (carrying a
`shared_ptr<const Command>`) which `GameWorldView` subscribes to and enqueues.
- **Files:** new `lib/sim/Command.h`, `CommandManager.{h,cpp}`; `CommandRequestedEvent.h`;
`Simulation.{h,cpp}` (`apply`); `GameWorldView.{h,cpp}`, `MainWindow.cpp`,
`SelectedBuildingPanel.cpp`; new `CommandTest.cpp`.
`SelectionPanel.cpp`; new `CommandTest.cpp`.
- **Exit criteria:** game plays identically (including build-while-paused); determinism test
still passes; `[command]` equivalence tests pass; no production call site can mutate the sim
directly (compile-enforced: the `Simulation` mutators are private, tests excepted via