float the selection panel over the game world instead of a side column
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@@ -124,7 +124,7 @@ Within a single simulation tick, subsystems run in this fixed order. The order i
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Three product targets plus tests:
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- `lib/` — simulation + config. Depends on Qt Core + Qt Gui, toml++, tinyexpr. No QtWidgets.
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- `ui/` — QtWidgets + `QOpenGLWidget` code: header bar, game world view, selected building panel, build button bar. Depends on `lib` and on Qt's OpenGL widgets module.
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- `ui/` — QtWidgets + `QOpenGLWidget` code: header bar, game world view, selection panel, build button bar. Depends on `lib` and on Qt's OpenGL widgets module.
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- `app/` — thin `main()` that creates the simulation, the UI, and wires them together. Depends on `ui`.
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- `tests/` — Catch2 tests. Links only against `lib`.
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