implement visual feedback for copy building settings with shift + click gesture
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@@ -271,6 +271,20 @@ void GameWorldView::onFrame()
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m_activeBeams = std::move(live);
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}
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// Expire copy/paste flashes. Lifetime is wall-clock (the frame delta), so the
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// flash plays for a fixed real duration regardless of game speed, including
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// while the game is paused (REQ-BLD-COPY-CONFIG-FEEDBACK).
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if (!m_copyConfigFlashes.empty())
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{
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std::vector<CopyConfigFlash> live;
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for (CopyConfigFlash flash : m_copyConfigFlashes)
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{
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flash.remainingMs -= elapsed;
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if (flash.remainingMs > 0) { live.push_back(flash); }
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}
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m_copyConfigFlashes = std::move(live);
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}
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// Apply held scroll
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{
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// Pan speed depends on where the view is centered (REQ-UI-SCROLL-SPEED).
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@@ -384,6 +398,7 @@ void GameWorldView::paintGL()
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drawTiles(painter);
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drawBuildings(painter);
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drawCopyConfigFeedback(painter);
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drawStations(painter);
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drawBeltItems(painter);
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drawScrap(painter);
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@@ -998,6 +1013,29 @@ void GameWorldView::drawBuildings(QPainter& painter)
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drawSelectionHighlights(painter);
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}
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std::optional<QRectF> GameWorldView::footprintWidgetRect(BuildingId id) const
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{
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std::optional<QPoint> anchor;
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std::optional<QSize> footprint;
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if (const Building* b = m_sim->buildings().findBuilding(id))
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{
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anchor = b->anchor;
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footprint = b->footprint;
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}
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else if (const ConstructionSite* s = m_sim->buildings().findSite(id))
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{
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anchor = s->anchor;
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footprint = s->footprint;
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}
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if (!anchor.has_value() || !footprint.has_value()) { return std::nullopt; }
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const QPointF tl = tileToWidget(*anchor);
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return QRectF(tl.x(), tl.y(),
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footprint->width() * static_cast<qreal>(tilePx()),
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footprint->height() * static_cast<qreal>(tilePx()));
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}
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void GameWorldView::drawSelectionHighlights(QPainter& painter)
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{
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painter.setPen(QPen(m_visuals->overlays.selectedOutline, 2));
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@@ -1005,26 +1043,47 @@ void GameWorldView::drawSelectionHighlights(QPainter& painter)
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for (BuildingId selId : m_selectedBuildingIds)
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{
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std::optional<QPoint> anchor;
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std::optional<QSize> footprint;
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const std::optional<QRectF> rect = footprintWidgetRect(selId);
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if (!rect.has_value()) { continue; }
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// Outline sits 1px outside the footprint (into adjacent tiles).
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painter.drawRect(rect->adjusted(-1, -1, 1, 1));
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}
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}
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if (const Building* b = m_sim->buildings().findBuilding(selId))
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{
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anchor = b->anchor;
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footprint = b->footprint;
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}
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else if (const ConstructionSite* s = m_sim->buildings().findSite(selId))
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{
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anchor = s->anchor;
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footprint = s->footprint;
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}
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if (!anchor.has_value() || !footprint.has_value()) { continue; }
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void GameWorldView::drawCopyConfigFeedback(QPainter& painter)
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{
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const QColor color = m_visuals->overlays.copyConfig;
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const QPointF tl = tileToWidget(*anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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footprint->width() * static_cast<qreal>(tilePx()),
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footprint->height() * static_cast<qreal>(tilePx()));
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painter.drawRect(bboxRect.adjusted(-1, -1, 1, 1));
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// Eligible-target tint: while a configuration is cached, every same-type
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// building and site (the source included) is a valid paste target and is
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// washed in the copy-settings color (REQ-BLD-COPY-CONFIG-FEEDBACK).
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if (m_copiedConfig.has_value())
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{
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painter.setPen(Qt::NoPen);
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painter.setBrush(color);
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const BuildingType type = m_copiedConfig->type;
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for (const Building& b : m_sim->buildings().allBuildings())
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{
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if (b.type != type) { continue; }
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const std::optional<QRectF> rect = footprintWidgetRect(b.id);
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if (rect.has_value()) { painter.drawRect(*rect); }
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}
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for (const ConstructionSite& s : m_sim->buildings().allSites())
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{
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if (s.type != type) { continue; }
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const std::optional<QRectF> rect = footprintWidgetRect(s.id);
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if (rect.has_value()) { painter.drawRect(*rect); }
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}
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}
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// Copy / paste flashes: a brief outline in the same color, drawn like the
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// selection outline (REQ-BLD-COPY-CONFIG-FEEDBACK).
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painter.setPen(QPen(color, 2));
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painter.setBrush(Qt::NoBrush);
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for (const CopyConfigFlash& flash : m_copyConfigFlashes)
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{
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const std::optional<QRectF> rect = footprintWidgetRect(flash.id);
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if (rect.has_value()) { painter.drawRect(rect->adjusted(-1, -1, 1, 1)); }
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}
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}
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@@ -1905,6 +1964,7 @@ void GameWorldView::copyConfigFrom(BuildingId id)
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if (!config->recipeId.has_value() && !config->isSplitter) { return; }
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m_copiedConfig = config;
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m_copyConfigFlashes.push_back({ id, kCopyFlashDurationMs });
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}
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void GameWorldView::pasteConfigTo(BuildingId id)
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@@ -1914,6 +1974,9 @@ void GameWorldView::pasteConfigTo(BuildingId id)
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const std::optional<BuildingConfig> target = readBuildingConfig(*m_sim, id);
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if (!target.has_value() || target->type != m_copiedConfig->type) { return; }
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// The paste applies below; flash the target to confirm (REQ-BLD-COPY-CONFIG-FEEDBACK).
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m_copyConfigFlashes.push_back({ id, kCopyFlashDurationMs });
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const BuildingConfig& source = *m_copiedConfig;
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// The cached settings were valid on a same-type source building, so they are
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@@ -2041,6 +2104,7 @@ void GameWorldView::resetForNewGame()
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std::make_shared<DemolishModeChangedEvent>(false));
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m_selectedBuildingIds.clear();
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m_copiedConfig = std::nullopt;
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m_copyConfigFlashes.clear();
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m_boxSelecting = false;
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m_scrollXTiles = 0.0f;
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m_scrollLeft = false;
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