match requirements and example config
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@@ -4,7 +4,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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shipyard_level = 3
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player_production_level = 3
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[ship.threat]
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cost_formula = "5 + 1*x"
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@@ -17,9 +17,8 @@ speed_formula = "200 + 5*x"
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[ship.combat]
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damage_formula = "10 + 2*x"
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attack_range = 150
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attack_range_formula = "150"
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attack_rate_formula = "2.0"
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target_priority = "lowest_hp"
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[ship.loot]
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scrap_drop = 2
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@@ -31,7 +30,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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shipyard_level = 5
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player_production_level = 5
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[ship.threat]
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cost_formula = "10 + 2*x"
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@@ -44,9 +43,8 @@ speed_formula = "120"
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[ship.combat]
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damage_formula = "12 + 2*x"
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attack_range = 250
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attack_range_formula = "250"
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attack_rate_formula = "1.0"
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target_priority = "closest"
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[ship.loot]
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scrap_drop = 4
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@@ -58,7 +56,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 4}]
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shipyard_level = 3
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player_production_level = 3
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[ship.threat]
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cost_formula = "0"
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@@ -76,3 +74,28 @@ cargo_capacity = 10
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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available_from_start = false
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "60 + 5*x"
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[ship.movement]
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speed_formula = "130"
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[ship.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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[ship.loot]
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scrap_drop = 2
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