Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
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@@ -92,3 +92,60 @@ duration_seconds = 3.0
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item = "advanced_alloy"
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amount = 1
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probability = 0.1
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# -------------------------------------------------------------------
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# Extra recipes for ThreatCostCalculator unit tests (fixes 6-9)
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# -------------------------------------------------------------------
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# Fix 6: scrap-consuming smelter recipe for iron_ingot. Because iron_ingot
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# already has a scrap-free smelter recipe above, this recipe must be excluded
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# from iron_ingot's threat computation.
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[[recipe]]
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id = "scrap_iron"
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building = "smelter"
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inputs = [{item = "scrap", amount = 1}]
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outputs = [{item = "iron_ingot", amount = 1}]
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duration_seconds = 1.0
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# Fix 7: a recipe that produces 2 items per cycle. Per-unit threat must
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# divide by the output amount.
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# dual_wire: (duration=3.0 + iron_ore(1.0)*1) / 2 = 4.0 / 2 = 2.0 per unit.
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[[recipe]]
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id = "dual_wire"
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building = "assembler"
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inputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "dual_wire", amount = 2}]
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duration_seconds = 3.0
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# Fix 8: an item downstream of a reprocessing-only item (advanced_alloy).
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# advanced_alloy is resolved only by the reprocessing pass; downstream_product
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# can only resolve in a non-reprocessing pass that runs AFTER the reprocessing
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# pass, requiring proper fixpoint iteration.
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# downstream_product: 2.0 + advanced_alloy(80.0)*1 = 82.0
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[[recipe]]
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id = "downstream_product"
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building = "assembler"
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inputs = [{item = "advanced_alloy", amount = 1}]
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outputs = [{item = "downstream_product", amount = 1}]
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duration_seconds = 2.0
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# Fix 9: two recipes producing the same staggered_item. The cheap recipe
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# resolves before circuit_board is known; the expensive one requires
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# circuit_board. The item must be committed only once BOTH are computable,
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# so the result is max(cheap, expensive).
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# staggered_item_cheap: 1.0 + iron_ore(1.0)*1 = 2.0 (resolves early)
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# staggered_item_expensive: 1.0 + circuit_board(28.0)*1 = 29.0 (resolves later)
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# expected: max = 29.0
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[[recipe]]
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id = "staggered_item_cheap"
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building = "assembler"
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inputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "staggered_item", amount = 1}]
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duration_seconds = 1.0
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[[recipe]]
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id = "staggered_item_expensive"
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building = "assembler"
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inputs = [{item = "circuit_board", amount = 1}]
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outputs = [{item = "staggered_item", amount = 1}]
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duration_seconds = 1.0
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