Combat stats pass: anchor-derived stats and canonical arena suite

Derive all combat stats from documented anchors (content_design.md,
'Combat stat anchors'): weapon DPS ~0.6 per threat with a mild size
discount traded for range (railgun m/l damage 17/70), hull HP at 15
per hull threat (drone 60 up to capitals 15500), armor at a 20/threat
premium (armor_plates 640 HP), repair at ~2 HP/s per threat (25 HP per
cycle), salvager range fixed to 60 m with cargo 20, and a monotone
mobility ladder (the placeholder drone was the least agile ship).
Stations anchored to 'a fresh station holds one early parity wave';
enemy level 0 matches the player station and scales per push. HQ 5000
HP. scrap_despawn_seconds 30 -> 120 so capital-sized scrap drops are
collectable.

Rewrite balancing.toml as the canonical 12-arena suite: class mirrors,
equal-threat cross-tier matchups with counts from the verified threat
values, a two-to-one decisiveness check, armored-vs-glass and
repair-escort doctrine matchups, and station assault. The carrier
arena is expected to lose until drone launching exists (hangar is dead
threat) - documented, not stat-compensated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
2026-07-03 20:19:24 +02:00
parent 38fd2e4e89
commit 5aa0544cf2
6 changed files with 457 additions and 78 deletions

View File

@@ -31,14 +31,14 @@ materials = [{item = "drone_hull", amount = 1}]
production_time_seconds = 1
[ship.health]
hp = 3
hp = 60
[ship.movement]
speed_mps = 40
main_acceleration_mpss = 2
maneuvering_acceleration_mpss = 1
angular_acceleration_radpss = 12.56
max_rotation_speed_radps = 6.28
speed_mps = 45
main_acceleration_mpss = 60
maneuvering_acceleration_mpss = 30
angular_acceleration_radpss = 12
max_rotation_speed_radps = 6
[ship.sensor]
sensor_range_m = 150
@@ -66,12 +66,12 @@ materials = [{item = "frigate_hull", amount = 1}]
production_time_seconds = 2
[ship.health]
hp = 30
hp = 300
[ship.movement]
speed_mps = 30
main_acceleration_mpss = 50
maneuvering_acceleration_mpss = 25
speed_mps = 35
main_acceleration_mpss = 45
maneuvering_acceleration_mpss = 22
angular_acceleration_radpss = 8
max_rotation_speed_radps = 4
@@ -102,12 +102,12 @@ materials = [{item = "destroyer_hull", amount = 1}]
production_time_seconds = 3
[ship.health]
hp = 50
hp = 550
[ship.movement]
speed_mps = 25
main_acceleration_mpss = 40
maneuvering_acceleration_mpss = 20
speed_mps = 30
main_acceleration_mpss = 35
maneuvering_acceleration_mpss = 18
angular_acceleration_radpss = 6
max_rotation_speed_radps = 3
@@ -139,12 +139,12 @@ materials = [{item = "cruiser_hull", amount = 1}]
production_time_seconds = 4
[ship.health]
hp = 120
hp = 1500
[ship.movement]
speed_mps = 20
main_acceleration_mpss = 30
maneuvering_acceleration_mpss = 15
speed_mps = 24
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
angular_acceleration_radpss = 4
max_rotation_speed_radps = 2
@@ -179,12 +179,12 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
production_time_seconds = 5
[ship.health]
hp = 180
hp = 2700
[ship.movement]
speed_mps = 18
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
speed_mps = 20
main_acceleration_mpss = 20
maneuvering_acceleration_mpss = 10
angular_acceleration_radpss = 3
max_rotation_speed_radps = 1.5
@@ -222,12 +222,12 @@ materials = [{item = "battleship_hull", amount = 1}]
production_time_seconds = 6
[ship.health]
hp = 350
hp = 7500
[ship.movement]
speed_mps = 14
main_acceleration_mpss = 18
maneuvering_acceleration_mpss = 8
speed_mps = 15
main_acceleration_mpss = 14
maneuvering_acceleration_mpss = 7
angular_acceleration_radpss = 2
max_rotation_speed_radps = 1
@@ -267,12 +267,12 @@ materials = [{item = "dreadnought_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 800
hp = 15500
[ship.movement]
speed_mps = 8
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
@@ -308,12 +308,12 @@ materials = [{item = "carrier_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 700
hp = 15500
[ship.movement]
speed_mps = 9
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5