Combat stats pass: anchor-derived stats and canonical arena suite

Derive all combat stats from documented anchors (content_design.md,
'Combat stat anchors'): weapon DPS ~0.6 per threat with a mild size
discount traded for range (railgun m/l damage 17/70), hull HP at 15
per hull threat (drone 60 up to capitals 15500), armor at a 20/threat
premium (armor_plates 640 HP), repair at ~2 HP/s per threat (25 HP per
cycle), salvager range fixed to 60 m with cargo 20, and a monotone
mobility ladder (the placeholder drone was the least agile ship).
Stations anchored to 'a fresh station holds one early parity wave';
enemy level 0 matches the player station and scales per push. HQ 5000
HP. scrap_despawn_seconds 30 -> 120 so capital-sized scrap drops are
collectable.

Rewrite balancing.toml as the canonical 12-arena suite: class mirrors,
equal-threat cross-tier matchups with counts from the verified threat
values, a two-to-one decisiveness check, armored-vs-glass and
repair-escort doctrine matchups, and station assault. The carrier
arena is expected to lose until drone launching exists (hangar is dead
threat) - documented, not stat-compensated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
2026-07-03 20:19:24 +02:00
parent 38fd2e4e89
commit 5aa0544cf2
6 changed files with 457 additions and 78 deletions

View File

@@ -57,7 +57,7 @@ fill_color = "#FF8040"
glyph = "Rm"
[module.weapon]
damage = 10
damage = 17
attack_range_m = 70
attack_rate_hz = 1.5
@@ -76,7 +76,7 @@ fill_color = "#FF8040"
glyph = "Rl"
[module.weapon]
damage = 40
damage = 70
attack_range_m = 100
attack_rate_hz = 0.8
@@ -94,8 +94,8 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_m = 500
cargo_capacity = 10
collection_range_m = 60
cargo_capacity = 20
collection_rate_hz = 0.5
@@ -110,7 +110,7 @@ glyph = "Rp"
[module.repair]
repair_rate_hz = 1
repair_amount_hp = 6
repair_amount_hp = 25
repair_range_m = 80
# -----------------------------------------------------------------------------
@@ -158,7 +158,7 @@ fill_color = "#808080"
glyph = "A"
[module.health]
added_hp = 40
added_hp = 640
[[module]]