fix bug where buildings could not output directly on splitters

This commit is contained in:
2026-04-27 21:38:11 +02:00
parent ed6b503767
commit 559dde96cf
4 changed files with 36 additions and 4 deletions

View File

@@ -199,7 +199,7 @@ void BeltSystem::reevaluateTunnelPairing()
// Port interface
// ---------------------------------------------------------------------------
bool BeltSystem::tryPutItem(QPoint tile, Item item)
bool BeltSystem::tryPutItem(QPoint tile, Item item, Rotation fromDir)
{
const std::map<std::pair<int, int>, BeltTile>::iterator bIt = m_belts.find(key(tile));
if (bIt != m_belts.end())
@@ -207,6 +207,19 @@ bool BeltSystem::tryPutItem(QPoint tile, Item item)
return tryPlaceOnBelt(tile, item);
}
const std::map<std::pair<int, int>, SplitterTile>::iterator splIt =
m_splitters.find(key(tile));
if (splIt != m_splitters.end())
{
if (!splIt->second.back)
{
splIt->second.back = BeltItemSlot{item, 0.0};
splIt->second.backDir = fromDir;
return true;
}
return false;
}
const std::map<std::pair<int, int>, TunnelEntryTile>::iterator teIt =
m_tunnelEntries.find(key(tile));
if (teIt != m_tunnelEntries.end())

View File

@@ -72,8 +72,9 @@ public:
// port.direction = direction items flow on that tile
//
// tryPutItem: place item onto tile.
// Returns false if the tile is not a belt, or tile full.
bool tryPutItem(QPoint tile, Item item);
// Returns false if the tile is not a belt/splitter, or tile full.
// fromDir: travel direction of the item (used for splitter animation).
bool tryPutItem(QPoint tile, Item item, Rotation fromDir = Rotation::West);
// tryTakeItem: remove and return the leading item from port.tile.
// Returns nullopt if tile is not a belt, direction mismatches, or tile empty.

View File

@@ -713,7 +713,7 @@ void BuildingSystem::tickBeltPush()
break;
}
const Item item = building.outputBuffer.items.front();
if (m_belts.tryPutItem(outputPort.tile, item))
if (m_belts.tryPutItem(outputPort.tile, item, outputPort.direction))
{
building.outputBuffer.items.erase(building.outputBuffer.items.begin());
}