add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base
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@@ -268,9 +268,6 @@ private:
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bool hasInputsToStart(const Building& b) const;
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const BuildingDef* findBuildingDef(BuildingType type) const;
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const RecipeDef* findRecipe(const std::string& id, BuildingType type) const;
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const ShipDef* findShipDef(const std::string& id) const;
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const ModuleDef* findModuleDef(const std::string& id) const;
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void initBuffers(Building& b, const RecipeDef& recipe) const;
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// Buffers for an auto-recipe building (Smelter, Reprocessing Plant): input
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// caps span the union of every recipe of the building's type; no player
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