implicit item locking
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@@ -72,6 +72,7 @@ struct CombatFixture
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[this]() { return nextBuildingId++; },
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[](int){},
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[](const std::string&, QVector2D, const std::optional<ShipLayoutConfig>&) {},
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[](const std::string&) -> bool { return true; },
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rng)
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, combat(cfg)
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{
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