delete the unused getAllBeltTiles and BeltTileInfo
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@@ -119,14 +119,6 @@ public:
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void tickOutputBelts();
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// -- Queries -------------------------------------------------------------
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struct BeltTileInfo
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{
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BuildingId buildingId;
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QPoint tile;
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BuildingType type; // Belt or Splitter
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Rotation directionA; // Belt: its direction; Splitter: first output
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Rotation directionB; // Splitter: second output; Belt: same as directionA
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};
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// REQ-UI-DEBUG-OVERLAY "Max Factory Production": count of completed
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@@ -139,7 +131,6 @@ public:
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// nullopt for building types that show no light (belts, splitters, tunnels,
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// HQ, defence stations). The Salvage Bay is a two-state special case:
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// Producing while its output buffer holds scrap, Starved when empty.
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std::vector<BeltTileInfo> getAllBeltTiles() const;
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// Visits every item currently emerging from a building output port on its
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// virtual output belt (REQ-MAT-OUTPUT-EMERGE), passing the item type and its
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