allow to (multi) select scrap
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@@ -18,6 +18,7 @@
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#include "GameConfig.h"
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#include "PlayerCommandsAppliedEvent.h"
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#include "RecipesConfig.h"
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#include "ScrapSelectionChangedEvent.h"
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#include "SelectionChangedEvent.h"
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#include "ShipLayout.h"
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#include "ShipsConfig.h"
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@@ -37,6 +38,7 @@ class SelectedBuildingPanel : public QWidget,
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PlayerCommandsAppliedEvent,
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EntitySelectedEvent,
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SelectionChangedEvent,
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ScrapSelectionChangedEvent,
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DebugDrawToggledEvent>
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{
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Q_OBJECT
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@@ -51,6 +53,7 @@ private:
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void handleEvent(std::shared_ptr<const PlayerCommandsAppliedEvent> event) override;
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void handleEvent(std::shared_ptr<const EntitySelectedEvent> event) override;
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void handleEvent(std::shared_ptr<const SelectionChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const ScrapSelectionChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event) override;
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private slots:
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@@ -77,6 +80,8 @@ private:
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void buildEmpty();
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void buildSingle(BuildingId id);
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void buildMulti(const std::vector<BuildingId>& ids);
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void buildScrap();
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void refreshScrapTotal();
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void refreshBuffers(const Building* b);
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void refreshSiteProgress(const ConstructionSite* s);
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void updateShipyardLayoutWidgets(BuildingType type,
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@@ -115,6 +120,9 @@ private:
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QLabel* m_entityTitleLabel;
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QLabel* m_stationStatsLabel;
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std::vector<entt::entity> m_selectedScrap;
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QLabel* m_scrapLabel;
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void buildEntityShip(entt::entity entity);
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void buildEntityStation(entt::entity entity);
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void refreshEntityStats();
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