switch to using own event system

This commit is contained in:
2026-06-13 17:42:16 +02:00
parent ed17664ef1
commit 5317f35198
49 changed files with 611 additions and 300 deletions

View File

@@ -5,10 +5,12 @@
#include <QWidget>
#include "Blueprint.h"
#include "BlueprintModeExitedEvent.h"
#include "BuildingBlocksChangedEvent.h"
#include "BuildingId.h"
#include "EventHandler.h"
#include "GameConfig.h"
#include "SelectionChangedEvent.h"
#include "Tick.h"
class Simulation;
@@ -17,7 +19,9 @@ class QScrollArea;
class QVBoxLayout;
class BlueprintPanel : public QWidget,
public EventHandler<BuildingBlocksChangedEvent>
public CombinedEventHandler<BuildingBlocksChangedEvent,
SelectionChangedEvent,
BlueprintModeExitedEvent>
{
Q_OBJECT
@@ -25,16 +29,10 @@ public:
BlueprintPanel(Simulation* sim, const GameConfig* config, QWidget* parent = nullptr);
~BlueprintPanel() override;
public slots:
void onSelectionChanged(const std::vector<BuildingId>& ids);
void clearActiveBlueprintButton();
signals:
void blueprintPlacementRequested(Blueprint blueprint);
void exitBlueprintModeRequested();
private:
void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
void handleEvent(std::shared_ptr<const SelectionChangedEvent> event) override;
void handleEvent(std::shared_ptr<const BlueprintModeExitedEvent> event) override;
private slots:
void onCreateClicked();
@@ -44,6 +42,8 @@ private slots:
void onLoadClicked();
private:
void onSelectionChanged(const std::vector<BuildingId>& ids);
void clearActiveBlueprintButton();
Blueprint createBlueprintFromSelection() const;
int computeBlueprintCost(const Blueprint& bp) const;
void rebuildButtons();