switch to using own event system
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@@ -16,7 +16,7 @@
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#include "BuildingType.h"
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#include "BuildingId.h"
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#include "EventHandler.h"
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#include "FireEvent.h"
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#include "WeaponFiredEvent.h"
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#include "GameConfig.h"
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#include "Rotation.h"
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#include "Tick.h"
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@@ -50,7 +50,7 @@ public:
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// Returns all fire events accumulated since the last drain, clearing the
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// internal queue. Call once per rendered frame (REQ-SHP-FIRING-BEAM).
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std::vector<FireEvent> drainFireEvents();
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std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
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// Returns the pending schematic choices (empty if no drop is pending).
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const std::vector<SchematicChoiceOption>& getPendingSchematicChoices() const;
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@@ -165,6 +165,6 @@ private:
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std::unique_ptr<WaveSystem> m_waveSystem;
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std::unique_ptr<CombatSystem> m_combatSystem;
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std::vector<FireEvent> m_fireEvents;
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std::vector<WeaponFiredEvent> m_weaponFiredEvents;
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std::vector<SchematicChoiceOption> m_pendingSchematicChoices;
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};
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