switch to using own event system
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17
src/lib/eventsystem/event/WeaponFiredEvent.h
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17
src/lib/eventsystem/event/WeaponFiredEvent.h
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#pragma once
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#include "Event.h"
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#include "Tick.h"
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#include "entt/entity/entity.hpp"
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struct WeaponFiredEvent : public Event
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{
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WeaponFiredEvent() = default;
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WeaponFiredEvent(entt::entity shooter, entt::entity target, Tick emittedAt)
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: shooter(shooter), target(target), emittedAt(emittedAt) {}
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entt::entity shooter = entt::null;
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entt::entity target = entt::null;
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Tick emittedAt = 0;
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};
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