switch to using own event system
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@@ -7,6 +7,23 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/GameSpeedChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BossWaveUpdatedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoicesAvailableEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/SelectionChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/GameOverEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuilderModeExitedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintModeExitedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/EscapeMenuRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/DemolishModeChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuildingTypeSelectedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/ExitBuilderModeRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/DemolishModeToggleRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPlacementRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/ExitBlueprintModeRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/SpeedChangeRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/LayoutDialogRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindowClosedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/ArenaStartRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/ArenaInspectRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/WeaponFiredEvent.h
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PARENT_SCOPE
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)
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