switch to using own event system
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Building.h"
|
||||
#include "FactionComponent.h"
|
||||
#include "FireEvent.h"
|
||||
#include "WeaponFiredEvent.h"
|
||||
#include "GameConfig.h"
|
||||
#include "PositionComponent.h"
|
||||
#include "Tick.h"
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
void tick(Tick currentTick,
|
||||
EntityAdmin& admin,
|
||||
BuildingSystem& buildings,
|
||||
std::vector<FireEvent>& outFireEvents);
|
||||
std::vector<WeaponFiredEvent>& outWeaponFiredEvents);
|
||||
|
||||
void applyPendingDamage(Tick currentTick, EntityAdmin& admin);
|
||||
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
const FactionComponent& ownFaction,
|
||||
Tick currentTick,
|
||||
EntityAdmin& admin,
|
||||
std::vector<FireEvent>& out);
|
||||
std::vector<WeaponFiredEvent>& out);
|
||||
|
||||
const GameConfig& m_config;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user