switch to using own event system

This commit is contained in:
2026-06-13 17:42:16 +02:00
parent ed17664ef1
commit 5317f35198
49 changed files with 611 additions and 300 deletions

View File

@@ -13,7 +13,7 @@
#include "BuildingId.h"
#include "entt/entity/entity.hpp"
#include "FireEvent.h"
#include "WeaponFiredEvent.h"
#include "GameConfig.h"
#include "Tick.h"
@@ -58,7 +58,7 @@ public:
void requestStop();
void tickOnce();
std::vector<FireEvent> drainFireEvents();
std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
ArenaStatus status() const;
bool isFinished() const;
@@ -104,7 +104,7 @@ private:
int m_winnerTeam;
std::atomic<bool> m_stopRequested;
std::vector<FireEvent> m_fireEvents;
std::vector<WeaponFiredEvent> m_weaponFiredEvents;
mutable std::mutex m_statusMutex;
ArenaStatus m_status;