switch to using own event system
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@@ -13,7 +13,7 @@
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#include "BuildingId.h"
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#include "entt/entity/entity.hpp"
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#include "FireEvent.h"
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#include "WeaponFiredEvent.h"
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#include "GameConfig.h"
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#include "Tick.h"
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@@ -58,7 +58,7 @@ public:
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void requestStop();
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void tickOnce();
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std::vector<FireEvent> drainFireEvents();
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std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
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ArenaStatus status() const;
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bool isFinished() const;
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@@ -104,7 +104,7 @@ private:
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int m_winnerTeam;
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std::atomic<bool> m_stopRequested;
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std::vector<FireEvent> m_fireEvents;
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std::vector<WeaponFiredEvent> m_weaponFiredEvents;
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mutable std::mutex m_statusMutex;
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ArenaStatus m_status;
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