fix issue where upgrade modules are not working properly

This commit is contained in:
2026-06-09 22:58:48 +02:00
parent 121cd5407f
commit 510e37c37b
6 changed files with 419 additions and 13 deletions

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@@ -80,3 +80,58 @@ glyph = "Rp"
[module.repair] [module.repair]
repair_rate_hz_formula = "5 + x" repair_rate_hz_formula = "5 + x"
repair_range_m_formula = "800" repair_range_m_formula = "800"
[[module]]
id = "weapon_primer"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 4
threat_cost = 1.0
fill_color = "#FF4040"
glyph = "Wp"
[module.weapon]
multiplied_attack_rate_hz_formula = "1.2"
[[module]]
id = "weapon_stabilizer"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 4
threat_cost = 1.0
fill_color = "#FF4040"
glyph = "Ws"
[module.weapon]
multiplied_attack_range_m_formula = "1.5"
multiplied_attack_rate_hz_formula = "0.8"
[[module]]
id = "afterburner"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF"
glyph = "Ab"
[module.movement]
multiplied_speed_mps_formula = "1.6"
added_main_acceleration_mpss_formula = "60"
[[module]]
id = "maneuvering_thrusters"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF"
glyph = "Mt"
[module.movement]
multiplied_speed_mps_formula = "1.2"
added_maneuvering_acceleration_mpss_formula = "10"

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@@ -530,17 +530,19 @@ struct StatEntry
}; };
static const StatEntry kKnownStats[] = { static const StatEntry kKnownStats[] = {
{"health", "hp", ""}, {"health", "hp", ""},
{"movement", "speed", "_mps"}, {"movement", "speed", "_mps"},
{"sensor", "sensor_range", "_m"}, {"movement", "main_acceleration", "_mpss"},
{"weapon", "damage", ""}, {"movement", "maneuvering_acceleration", "_mpss"},
{"weapon", "attack_range", "_m"}, {"sensor", "sensor_range", "_m"},
{"weapon", "attack_rate", "_hz"}, {"weapon", "damage", ""},
{"salvage", "collection_range", "_m"}, {"weapon", "attack_range", "_m"},
{"salvage", "cargo_capacity", ""}, {"weapon", "attack_rate", "_hz"},
{"salvage", "collection_rate", "_hz"}, {"salvage", "collection_range", "_m"},
{"repair", "repair_rate", "_hz"}, {"salvage", "cargo_capacity", ""},
{"repair", "repair_range", "_m"}, {"salvage", "collection_rate", "_hz"},
{"repair", "repair_rate", "_hz"},
{"repair", "repair_range", "_m"},
}; };
ModulesConfig ConfigLoader::loadModules(const std::string& path) ModulesConfig ConfigLoader::loadModules(const std::string& path)
@@ -596,7 +598,7 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
toml::table& catMt = const_cast<toml::table&>(catTable); toml::table& catMt = const_cast<toml::table&>(catTable);
const std::string addedKey = std::string("added_") + se.stat + se.addedKeySuffix + "_formula"; const std::string addedKey = std::string("added_") + se.stat + se.addedKeySuffix + "_formula";
const std::string multipliedKey = std::string("multiplied_") + se.stat + "_formula"; const std::string multipliedKey = std::string("multiplied_") + se.stat + se.addedKeySuffix + "_formula";
if (catMt.contains(addedKey)) if (catMt.contains(addedKey))
{ {

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@@ -210,7 +210,8 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
} }
// Range stat additive modifiers are expressed in metres in config; convert to tiles. // Range stat additive modifiers are expressed in metres in config; convert to tiles.
const double tileSizeD = static_cast<double>(m_config.world.tileSize_m); const double tileSizeD = static_cast<double>(m_config.world.tileSize_m);
const double tickRateD = static_cast<double>(kTickRateHz);
const char* const kRangeStats[] = { const char* const kRangeStats[] = {
"sensor_range", "attack_range", "collection_range", "repair_range" "sensor_range", "attack_range", "collection_range", "repair_range"
}; };
@@ -229,6 +230,23 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
} }
} }
// Acceleration additive modifiers are in m/s² in config; convert to tiles/tick
// (same as the base spawn conversion: / tileSize / tickRate).
const char* const kAccelerationStats[] = {
"main_acceleration", "maneuvering_acceleration"
};
for (const char* stat : kAccelerationStats)
{
for (std::map<std::string, std::pair<double, double>>* mods : allModMaps)
{
std::map<std::string, std::pair<double, double>>::iterator it = mods->find(stat);
if (it != mods->end())
{
it->second.second /= tileSizeD * tickRateD;
}
}
}
// Helper: apply a modifier map to a float stat. // Helper: apply a modifier map to a float stat.
auto applyMod = [](float& stat, const std::string& name, auto applyMod = [](float& stat, const std::string& name,
const std::map<std::string, std::pair<double, double>>& mods) const std::map<std::string, std::pair<double, double>>& mods)

View File

@@ -157,6 +157,22 @@ ShipStats calculateShipStats(const GameConfig& config,
} }
} }
// Acceleration additive modifiers are in m/s² in config; convert to tiles/s².
const char* const kAccelerationStats[] = {
"main_acceleration", "maneuvering_acceleration"
};
for (const char* stat : kAccelerationStats)
{
for (std::map<std::string, std::pair<double, double>>* mods : allModMaps)
{
std::map<std::string, std::pair<double, double>>::iterator it = mods->find(stat);
if (it != mods->end())
{
it->second.second /= tileSize;
}
}
}
auto applyMod = [](float& stat, const std::string& name, auto applyMod = [](float& stat, const std::string& name,
const std::map<std::string, std::pair<double, double>>& mods) const std::map<std::string, std::pair<double, double>>& mods)
{ {

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@@ -8,6 +8,24 @@ static GameConfig loadConfig()
return ConfigLoader::loadFromDirectory(CONFIG_DIR); return ConfigLoader::loadFromDirectory(CONFIG_DIR);
} }
static const ModuleDef* findModule(const GameConfig& cfg, const std::string& id)
{
for (const ModuleDef& m : cfg.modules.modules)
{
if (m.id == id) { return &m; }
}
return nullptr;
}
static const ModuleStatModifier* findModifier(const ModuleDef& def, const std::string& stat)
{
for (const ModuleStatModifier& sm : def.statModifiers)
{
if (sm.stat == stat) { return &sm; }
}
return nullptr;
}
TEST_CASE("ConfigLoader: loadModules parses modules.toml", "[config][modules]") TEST_CASE("ConfigLoader: loadModules parses modules.toml", "[config][modules]")
{ {
const GameConfig cfg = loadConfig(); const GameConfig cfg = loadConfig();
@@ -44,6 +62,72 @@ TEST_CASE("ConfigLoader: loadModules parses additive modifiers", "[config][modul
CHECK(sensor.statModifiers[0].formula.evaluate(1.0) == Approx(100.0)); CHECK(sensor.statModifiers[0].formula.evaluate(1.0) == Approx(100.0));
} }
TEST_CASE("ConfigLoader: multiplicative modifier with unit suffix is parsed (weapon_primer)", "[config][modules]")
{
const GameConfig cfg = loadConfig();
const ModuleDef* primer = findModule(cfg, "weapon_primer");
REQUIRE(primer != nullptr);
REQUIRE(primer->statModifiers.size() == 1);
const ModuleStatModifier* sm = findModifier(*primer, "attack_rate");
REQUIRE(sm != nullptr);
CHECK(sm->modifierType == "multiplicative");
CHECK(sm->formula.evaluate(1.0) == Approx(1.2));
}
TEST_CASE("ConfigLoader: weapon_stabilizer parses two multiplicative weapon modifiers", "[config][modules]")
{
const GameConfig cfg = loadConfig();
const ModuleDef* stab = findModule(cfg, "weapon_stabilizer");
REQUIRE(stab != nullptr);
REQUIRE(stab->statModifiers.size() == 2);
const ModuleStatModifier* rangeMod = findModifier(*stab, "attack_range");
REQUIRE(rangeMod != nullptr);
CHECK(rangeMod->modifierType == "multiplicative");
CHECK(rangeMod->formula.evaluate(1.0) == Approx(1.5));
const ModuleStatModifier* rateMod = findModifier(*stab, "attack_rate");
REQUIRE(rateMod != nullptr);
CHECK(rateMod->modifierType == "multiplicative");
CHECK(rateMod->formula.evaluate(1.0) == Approx(0.8));
}
TEST_CASE("ConfigLoader: afterburner parses multiplicative speed and additive main_acceleration", "[config][modules]")
{
const GameConfig cfg = loadConfig();
const ModuleDef* ab = findModule(cfg, "afterburner");
REQUIRE(ab != nullptr);
REQUIRE(ab->statModifiers.size() == 2);
const ModuleStatModifier* speedMod = findModifier(*ab, "speed");
REQUIRE(speedMod != nullptr);
CHECK(speedMod->modifierType == "multiplicative");
CHECK(speedMod->formula.evaluate(1.0) == Approx(1.6));
const ModuleStatModifier* accelMod = findModifier(*ab, "main_acceleration");
REQUIRE(accelMod != nullptr);
CHECK(accelMod->modifierType == "additive");
CHECK(accelMod->formula.evaluate(1.0) == Approx(60.0));
}
TEST_CASE("ConfigLoader: maneuvering_thrusters parses multiplicative speed and additive maneuvering_acceleration", "[config][modules]")
{
const GameConfig cfg = loadConfig();
const ModuleDef* mt = findModule(cfg, "maneuvering_thrusters");
REQUIRE(mt != nullptr);
REQUIRE(mt->statModifiers.size() == 2);
const ModuleStatModifier* speedMod = findModifier(*mt, "speed");
REQUIRE(speedMod != nullptr);
CHECK(speedMod->modifierType == "multiplicative");
CHECK(speedMod->formula.evaluate(1.0) == Approx(1.2));
const ModuleStatModifier* accelMod = findModifier(*mt, "maneuvering_acceleration");
REQUIRE(accelMod != nullptr);
CHECK(accelMod->modifierType == "additive");
CHECK(accelMod->formula.evaluate(1.0) == Approx(10.0));
}
TEST_CASE("ConfigLoader: loadShips parses layout field", "[config][ships]") TEST_CASE("ConfigLoader: loadShips parses layout field", "[config][ships]")
{ {
const GameConfig cfg = loadConfig(); const GameConfig cfg = loadConfig();

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@@ -4,17 +4,21 @@
#include "BuildingSystem.h" #include "BuildingSystem.h"
#include "BuildingType.h" #include "BuildingType.h"
#include "ConfigLoader.h" #include "ConfigLoader.h"
#include "DynamicBodyComponent.h"
#include "EntityAdmin.h" #include "EntityAdmin.h"
#include "GameConfig.h" #include "GameConfig.h"
#include "HealthComponent.h" #include "HealthComponent.h"
#include "ItemType.h" #include "ItemType.h"
#include "ModuleOwnerComponent.h"
#include "ModulesConfig.h" #include "ModulesConfig.h"
#include "Rotation.h" #include "Rotation.h"
#include "SensorRangeComponent.h" #include "SensorRangeComponent.h"
#include "ShipLayout.h" #include "ShipLayout.h"
#include "ShipStatsCalculator.h"
#include "ShipSystem.h" #include "ShipSystem.h"
#include "Simulation.h" #include "Simulation.h"
#include "Tick.h" #include "Tick.h"
#include "WeaponComponent.h"
static GameConfig loadConfig() static GameConfig loadConfig()
{ {
@@ -33,6 +37,17 @@ static const ShipDef* findSchematic(const GameConfig& cfg, const std::string& id
return nullptr; return nullptr;
} }
static entt::entity findFirstWeaponChild(EntityAdmin& admin, entt::entity ship)
{
entt::entity result = entt::null;
admin.forEach<WeaponComponent, ModuleOwnerComponent>(
[&](entt::entity ce, const WeaponComponent&, const ModuleOwnerComponent& o)
{
if (o.owner == ship && result == entt::null) { result = ce; }
});
return result;
}
static const BuildingDef* findShipyardDef(const GameConfig& cfg) static const BuildingDef* findShipyardDef(const GameConfig& cfg)
{ {
for (const BuildingDef& def : cfg.buildings.buildings) for (const BuildingDef& def : cfg.buildings.buildings)
@@ -283,3 +298,219 @@ TEST_CASE("Shipyard: setRecipe clears ship layout", "[modules][shipyard]")
REQUIRE(b2 != nullptr); REQUIRE(b2 != nullptr);
CHECK_FALSE(b2->shipLayout.has_value()); CHECK_FALSE(b2->shipLayout.has_value());
} }
// ---------------------------------------------------------------------------
// Weapon modifier simulation tests
// ---------------------------------------------------------------------------
TEST_CASE("Ship spawn: weapon_primer multiplies attack rate in simulation", "[modules]")
{
Simulation sim(loadConfig(), 42);
const ShipDef* def = findSchematic(sim.config(), "interceptor");
REQUIRE(def != nullptr);
ShipLayoutConfig layout;
for (const std::string& id : {"laser_cannon", "weapon_primer"})
{
PlacedModule pm;
pm.moduleId = id;
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
layout.placedModules.push_back(pm);
}
const entt::entity ship = sim.ships().spawn("interceptor",
def->schematic.playerProductionLevel,
QVector2D(5.0f, 5.0f), false, layout);
const entt::entity weapon = findFirstWeaponChild(sim.admin(), ship);
REQUIRE(sim.admin().isValid(weapon));
// base rate = 2.0 hz; weapon_primer multiplier = 1.2 → 2.4 hz
CHECK(sim.admin().get<WeaponComponent>(weapon).fireRateHz == Approx(2.4f));
}
TEST_CASE("Ship spawn: weapon_stabilizer multiplies attack range in simulation", "[modules]")
{
Simulation sim(loadConfig(), 42);
const ShipDef* def = findSchematic(sim.config(), "interceptor");
REQUIRE(def != nullptr);
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
ShipLayoutConfig layout;
for (const std::string& id : {"laser_cannon", "weapon_stabilizer"})
{
PlacedModule pm;
pm.moduleId = id;
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
layout.placedModules.push_back(pm);
}
const entt::entity ship = sim.ships().spawn("interceptor",
def->schematic.playerProductionLevel,
QVector2D(5.0f, 5.0f), false, layout);
const entt::entity weapon = findFirstWeaponChild(sim.admin(), ship);
REQUIRE(sim.admin().isValid(weapon));
// base range = 50 m / tileSize = 5 tiles; weapon_stabilizer multiplier = 1.5 → 7.5 tiles
CHECK(sim.admin().get<WeaponComponent>(weapon).range_tiles == Approx(50.0f / tileSize * 1.5f));
}
TEST_CASE("Ship spawn: afterburner additive main_acceleration is converted m/s² to tiles/tick", "[modules]")
{
Simulation sim(loadConfig(), 42);
const ShipDef* def = findSchematic(sim.config(), "interceptor");
REQUIRE(def != nullptr);
const double x = static_cast<double>(def->schematic.playerProductionLevel);
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
const float tickRate = static_cast<float>(kTickRateHz);
const float base_mpss = static_cast<float>(def->movement.mainAccelerationFormula.evaluate(x));
ShipLayoutConfig layout;
PlacedModule pm;
pm.moduleId = "afterburner";
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
layout.placedModules.push_back(pm);
const entt::entity e = sim.ships().spawn("interceptor",
def->schematic.playerProductionLevel,
QVector2D(5.0f, 5.0f), false, layout);
// added_main_acceleration_mpss = 60; same conversion as base: / tileSize / tickRate
const float expected = (base_mpss + 60.0f) / tileSize / tickRate;
CHECK(sim.admin().get<DynamicBodyComponent>(e).mainAcceleration_tptt == Approx(expected));
}
TEST_CASE("Ship spawn: maneuvering_thrusters additive maneuvering_acceleration is converted m/s² to tiles/tick", "[modules]")
{
Simulation sim(loadConfig(), 42);
const ShipDef* def = findSchematic(sim.config(), "interceptor");
REQUIRE(def != nullptr);
const double x = static_cast<double>(def->schematic.playerProductionLevel);
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
const float tickRate = static_cast<float>(kTickRateHz);
const float base_mpss = static_cast<float>(def->movement.maneuveringAccelerationFormula.evaluate(x));
ShipLayoutConfig layout;
PlacedModule pm;
pm.moduleId = "maneuvering_thrusters";
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
layout.placedModules.push_back(pm);
const entt::entity e = sim.ships().spawn("interceptor",
def->schematic.playerProductionLevel,
QVector2D(5.0f, 5.0f), false, layout);
// added_maneuvering_acceleration_mpss = 10; same conversion as base: / tileSize / tickRate
const float expected = (base_mpss + 10.0f) / tileSize / tickRate;
CHECK(sim.admin().get<DynamicBodyComponent>(e).maneuveringAcceleration_tptt == Approx(expected));
}
// ---------------------------------------------------------------------------
// Weapon modifier stats view tests (calculateShipStats)
// ---------------------------------------------------------------------------
TEST_CASE("calculateShipStats: weapon_primer multiplies attack rate in stats view", "[modules]")
{
const GameConfig cfg = loadConfig();
const ShipDef* def = findSchematic(cfg, "interceptor");
REQUIRE(def != nullptr);
std::vector<PlacedModule> modules;
for (const std::string& id : {"laser_cannon", "weapon_primer"})
{
PlacedModule pm;
pm.moduleId = id;
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
modules.push_back(pm);
}
const ShipStats stats = calculateShipStats(cfg, "interceptor",
def->schematic.playerProductionLevel, modules);
REQUIRE(stats.weapons.has_value());
// base: damage = 2, rate = 2.0 hz; weapon_primer multiplies rate by 1.2 → DPS = 2 * 2.4 = 4.8
CHECK(stats.weapons->combinedDps == Approx(4.8f));
}
TEST_CASE("calculateShipStats: weapon_stabilizer multiplies attack range in stats view", "[modules]")
{
const GameConfig cfg = loadConfig();
const ShipDef* def = findSchematic(cfg, "interceptor");
REQUIRE(def != nullptr);
const float tileSize = static_cast<float>(cfg.world.tileSize_m);
std::vector<PlacedModule> modules;
for (const std::string& id : {"laser_cannon", "weapon_stabilizer"})
{
PlacedModule pm;
pm.moduleId = id;
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
modules.push_back(pm);
}
const ShipStats stats = calculateShipStats(cfg, "interceptor",
def->schematic.playerProductionLevel, modules);
REQUIRE(stats.weapons.has_value());
// base range = 50 m / tileSize; weapon_stabilizer multiplier = 1.5
CHECK(stats.weapons->maxRange_tiles == Approx(50.0f / tileSize * 1.5f));
}
TEST_CASE("calculateShipStats: afterburner additive main_acceleration is converted m/s² to tiles/s²", "[modules]")
{
const GameConfig cfg = loadConfig();
const ShipDef* def = findSchematic(cfg, "interceptor");
REQUIRE(def != nullptr);
const double x = static_cast<double>(def->schematic.playerProductionLevel);
const float tileSize = static_cast<float>(cfg.world.tileSize_m);
const float base_mpss = static_cast<float>(def->movement.mainAccelerationFormula.evaluate(x));
std::vector<PlacedModule> modules;
PlacedModule pm;
pm.moduleId = "afterburner";
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
modules.push_back(pm);
const ShipStats stats = calculateShipStats(cfg, "interceptor",
def->schematic.playerProductionLevel, modules);
// added_main_acceleration_mpss = 60; converted to tiles/s²: / tileSize
const float expected = (base_mpss + 60.0f) / tileSize;
CHECK(stats.mainAcceleration_tpss == Approx(expected));
}
TEST_CASE("calculateShipStats: maneuvering_thrusters additive maneuvering_acceleration is converted m/s² to tiles/s²", "[modules]")
{
const GameConfig cfg = loadConfig();
const ShipDef* def = findSchematic(cfg, "interceptor");
REQUIRE(def != nullptr);
const double x = static_cast<double>(def->schematic.playerProductionLevel);
const float tileSize = static_cast<float>(cfg.world.tileSize_m);
const float base_mpss = static_cast<float>(def->movement.maneuveringAccelerationFormula.evaluate(x));
std::vector<PlacedModule> modules;
PlacedModule pm;
pm.moduleId = "maneuvering_thrusters";
pm.position = QPoint(0, 0);
pm.rotation = Rotation::East;
modules.push_back(pm);
const ShipStats stats = calculateShipStats(cfg, "interceptor",
def->schematic.playerProductionLevel, modules);
// added_maneuvering_acceleration_mpss = 10; converted to tiles/s²: / tileSize
const float expected = (base_mpss + 10.0f) / tileSize;
CHECK(stats.maneuveringAcceleration_tpss == Approx(expected));
}