allow the probabilistic recipe output of the reprocessing plant to yield more than 1 item of a type per cycle
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@@ -13,9 +13,9 @@
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// to BeltSystem. Free functions over the config and the building — they read no
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// factory state, so both BuildingSystem and ConstructionSystem can use them.
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// Buffers for a building running one known recipe: inputs capped at twice each
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// ingredient's per-cycle amount, output at twice the per-cycle total (one cycle's
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// max for a Reprocessing Plant, REQ-MAT-OUTPUT-BUFFER-REPROCESSING).
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// Buffers for a building running one known recipe: one buffer per material on each
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// side, capped at twice that material's per-cycle amount (REQ-MAT-INPUT-BUFFER,
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// REQ-MAT-OUTPUT-BUFFER).
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void initBuffers(Building& b, const RecipeDef& recipe);
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// Buffers for an auto-recipe building (Smelter, Reprocessing Plant), unioned over
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