replace combined stateUpdated signal with individual events

This commit is contained in:
2026-06-05 18:10:40 +02:00
parent 9677133c54
commit 4e3e3ac715
18 changed files with 216 additions and 66 deletions

View File

@@ -5,7 +5,9 @@
#include <QWidget>
#include "Blueprint.h"
#include "BuildingBlocksChangedEvent.h"
#include "BuildingId.h"
#include "EventHandler.h"
#include "GameConfig.h"
#include "Tick.h"
@@ -14,22 +16,26 @@ class QPushButton;
class QScrollArea;
class QVBoxLayout;
class BlueprintPanel : public QWidget
class BlueprintPanel : public QWidget,
public EventHandler<BuildingBlocksChangedEvent>
{
Q_OBJECT
public:
BlueprintPanel(Simulation* sim, const GameConfig* config, QWidget* parent = nullptr);
~BlueprintPanel() override;
public slots:
void onSelectionChanged(const std::vector<BuildingId>& ids);
void onStateUpdated(Tick tick, int blocks, double speed);
void clearActiveBlueprintButton();
signals:
void blueprintPlacementRequested(Blueprint blueprint);
void exitBlueprintModeRequested();
private:
void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
private slots:
void onCreateClicked();
void onDeleteBlueprintClicked(int index);