replace combined stateUpdated signal with individual events
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@@ -93,7 +93,7 @@ void Simulation::reset(GameConfig newConfig, unsigned int seed)
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void Simulation::reset(unsigned int seed)
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{
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EventManager::destroyInstance();
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EventManager::getInstance()->clearEvents();
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m_rng.seed(seed);
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m_currentTick = 0;
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m_nextDepartureTick = secondsToTicks(m_config.world.departureIntervalSeconds);
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