fix stations were not drawn
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@@ -600,9 +600,7 @@ void BuildingSystem::tickProduction(Tick currentTick)
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building.type == BuildingType::Splitter ||
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building.type == BuildingType::Shipyard ||
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building.type == BuildingType::SalvageBay ||
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building.type == BuildingType::Hq ||
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building.type == BuildingType::PlayerDefenceStation ||
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building.type == BuildingType::EnemyDefenceStation)
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building.type == BuildingType::Hq)
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{
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continue;
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}
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