implement demolish button
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@@ -901,16 +901,7 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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emit escapeMenuRequested();
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break;
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case Qt::Key_Backspace:
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if (m_demolishMode)
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{
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m_demolishMode = false;
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m_demolishHoverId = kInvalidEntityId;
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}
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else
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{
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if (m_builderType.has_value()) { exitBuilderMode(); }
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m_demolishMode = true;
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}
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toggleDemolishMode();
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break;
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default:
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QOpenGLWidget::keyPressEvent(event);
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@@ -1090,12 +1081,28 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
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// Slots
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// ---------------------------------------------------------------------------
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void GameWorldView::toggleDemolishMode()
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{
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if (m_demolishMode)
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{
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m_demolishMode = false;
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m_demolishHoverId = kInvalidEntityId;
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}
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else
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{
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if (m_builderType.has_value()) { exitBuilderMode(); }
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m_demolishMode = true;
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}
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emit demolishModeChanged(m_demolishMode);
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}
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void GameWorldView::enterBuilderMode(BuildingType type)
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{
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m_builderType = type;
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m_ghostRotation = Rotation::East;
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m_ghostValid = false;
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m_demolishMode = false;
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emit demolishModeChanged(false);
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}
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void GameWorldView::exitBuilderMode()
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@@ -1128,6 +1135,7 @@ void GameWorldView::resetForNewGame()
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m_ghostValid = false;
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m_demolishMode = false;
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m_demolishHoverId = kInvalidEntityId;
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emit demolishModeChanged(false);
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m_selectedIds.clear();
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m_boxSelecting = false;
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m_scrollXTiles = 0.0f;
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