depend on the registry instead of DebrisSystem in the AI path
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
class EntityAdmin;
|
||||
class DebrisSystem;
|
||||
|
||||
// When cargo is not full, finds the nearest debris within sensor range and sets
|
||||
// it as the target, scoring high. Scores inactive when cargo is full or no debris
|
||||
@@ -9,5 +8,5 @@ class DebrisSystem;
|
||||
class SalvageScrapEvaluator
|
||||
{
|
||||
public:
|
||||
void evaluate(EntityAdmin& admin, const DebrisSystem& debris);
|
||||
void evaluate(EntityAdmin& admin);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user