depend on the registry instead of DebrisSystem in the AI path
This commit is contained in:
@@ -15,11 +15,11 @@
|
||||
#include "SensorRangeComponent.h"
|
||||
#include "tracing.h"
|
||||
|
||||
void SalvageScrapEvaluator::evaluate(EntityAdmin& admin, const DebrisSystem& debris)
|
||||
void SalvageScrapEvaluator::evaluate(EntityAdmin& admin)
|
||||
{
|
||||
TRACE();
|
||||
const std::unordered_map<entt::entity, CargoState> cargoByShip = buildCargoByShip(admin);
|
||||
const std::vector<DebrisInfo> allDebris = debris.getAllDebrisInfo();
|
||||
const std::vector<DebrisInfo> allDebris = getAllDebrisInfo(admin);
|
||||
|
||||
admin.forEach<SalvageScrapBehavior, PositionComponent, SensorRangeComponent>(
|
||||
[&](entt::entity e, SalvageScrapBehavior& salvage, const PositionComponent& pos,
|
||||
|
||||
Reference in New Issue
Block a user