depend on the registry instead of DebrisSystem in the AI path

This commit is contained in:
2026-08-05 07:25:59 +02:00
parent 60260540cd
commit 4c166bf47f
16 changed files with 50 additions and 46 deletions

View File

@@ -15,11 +15,11 @@
#include "SensorRangeComponent.h"
#include "tracing.h"
void SalvageScrapEvaluator::evaluate(EntityAdmin& admin, const DebrisSystem& debris)
void SalvageScrapEvaluator::evaluate(EntityAdmin& admin)
{
TRACE();
const std::unordered_map<entt::entity, CargoState> cargoByShip = buildCargoByShip(admin);
const std::vector<DebrisInfo> allDebris = debris.getAllDebrisInfo();
const std::vector<DebrisInfo> allDebris = getAllDebrisInfo(admin);
admin.forEach<SalvageScrapBehavior, PositionComponent, SensorRangeComponent>(
[&](entt::entity e, SalvageScrapBehavior& salvage, const PositionComponent& pos,

View File

@@ -1,7 +1,6 @@
#pragma once
class EntityAdmin;
class DebrisSystem;
// When cargo is not full, finds the nearest debris within sensor range and sets
// it as the target, scoring high. Scores inactive when cargo is full or no debris
@@ -9,5 +8,5 @@ class DebrisSystem;
class SalvageScrapEvaluator
{
public:
void evaluate(EntityAdmin& admin, const DebrisSystem& debris);
void evaluate(EntityAdmin& admin);
};