depend on the registry instead of DebrisSystem in the AI path

This commit is contained in:
2026-08-05 07:25:59 +02:00
parent 60260540cd
commit 4c166bf47f
16 changed files with 50 additions and 46 deletions

View File

@@ -20,7 +20,6 @@
#include "StandbyExecutor.h"
class EntityAdmin;
class DebrisSystem;
struct GameConfig;
// Orchestrates ship-behavior decision-making in three batched phases:
@@ -35,7 +34,7 @@ class AiSystem
public:
explicit AiSystem(const GameConfig& config);
void tick(EntityAdmin& admin, const FactoryState& state, const DebrisSystem& debris);
void tick(EntityAdmin& admin, const FactoryState& state);
private:
void selectWinningBehaviors(EntityAdmin& admin);