schematic selection dialog
This commit is contained in:
@@ -1,6 +1,5 @@
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#include "BuildButtonGrid.h"
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#include <cctype>
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#include <string>
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#include <QGridLayout>
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@@ -8,35 +7,7 @@
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#include <QSignalMapper>
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#include "BuildingType.h"
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namespace
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{
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QString displayName(const std::string& id)
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{
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QString result;
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bool nextUpper = true;
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for (char c : id)
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{
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if (c == '_')
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{
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result += ' ';
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nextUpper = true;
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}
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else if (nextUpper)
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{
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result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
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nextUpper = false;
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}
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else
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{
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result += c;
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}
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}
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return result;
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}
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} // namespace
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#include "DisplayName.h"
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BuildButtonGrid::BuildButtonGrid(const GameConfig* config, QWidget* parent)
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@@ -62,7 +33,7 @@ BuildButtonGrid::BuildButtonGrid(const GameConfig* config, QWidget* parent)
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m_types.push_back(def.type);
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m_costs[def.type] = def.cost;
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const QString label = displayName(def.id)
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const QString label = QString::fromStdString(toDisplayName(def.id))
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+ "\n" + tr("%1 Blocks").arg(def.cost);
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QPushButton* btn = new QPushButton(label, this);
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btn->setCheckable(true);
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@@ -11,6 +11,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.h
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PARENT_SCOPE
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)
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@@ -26,5 +27,6 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.cpp
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PARENT_SCOPE
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)
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@@ -39,6 +39,7 @@
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#include "BossWaveUpdatedEvent.h"
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#include "BuildingBlocksChangedEvent.h"
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#include "GameSpeedChangedEvent.h"
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#include "SchematicChoicesAvailableEvent.h"
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#include "TickAdvancedEvent.h"
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namespace
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@@ -68,31 +69,6 @@ Rotation rotateCounterClockwise(Rotation r)
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return Rotation::East;
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}
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QString toDisplayName(const std::string& id)
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{
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QString result;
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bool nextUpper = true;
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for (char c : id)
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{
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if (c == '_')
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{
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result += ' ';
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nextUpper = true;
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}
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else if (nextUpper)
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{
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result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
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nextUpper = false;
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}
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else
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{
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result += c;
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}
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}
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return result;
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}
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QPoint portBodyTile(QPoint portTile, Rotation direction)
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{
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switch (direction)
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@@ -129,6 +105,7 @@ GameWorldView::GameWorldView(Simulation* sim, const GameConfig* config,
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, m_scrollLeft(false)
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, m_scrollRight(false)
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, m_gameOverShown(false)
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, m_schematicChoiceShown(false)
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{
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setFocusPolicy(Qt::StrongFocus);
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setMouseTracking(true);
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@@ -188,31 +165,6 @@ void GameWorldView::onFrame()
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}
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}
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// Drain schematic drop events → toasts
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{
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const std::vector<SchematicDropEvent> drops =
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m_sim->drainSchematicDropEvents();
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for (const SchematicDropEvent& ev : drops)
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{
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const QString name = toDisplayName(ev.schematicId);
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ToastEntry toast;
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if (ev.isModuleSchematic)
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{
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toast.text = ev.wasNewUnlock
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? tr("Module unlocked: ") + name
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: name + tr(" production level -> ") + QString::number(ev.newLevel);
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}
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else
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{
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toast.text = ev.wasNewUnlock
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? tr("Schematic unlocked: ") + name
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: name + tr(" production level -> ") + QString::number(ev.newLevel);
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}
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toast.createdWallMs = m_wallMs;
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m_toasts.push_back(toast);
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}
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}
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// Expire old beams
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{
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std::vector<ActiveBeam> live;
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@@ -226,19 +178,6 @@ void GameWorldView::onFrame()
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m_activeBeams = std::move(live);
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}
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// Expire old toasts
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{
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std::vector<ToastEntry> live;
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for (const ToastEntry& t : m_toasts)
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{
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if (m_wallMs - t.createdWallMs < kToastLifetimeMs)
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{
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live.push_back(t);
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}
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}
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m_toasts = std::move(live);
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}
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// Apply held scroll
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{
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const float delta = kScrollSpeedTilesPerSec
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@@ -276,6 +215,18 @@ void GameWorldView::onFrame()
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}
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}
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// Schematic choice available
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if (m_sim->hasSchematicChoicesPending() && !m_schematicChoiceShown)
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{
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m_schematicChoiceShown = true;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SchematicChoicesAvailableEvent>(m_sim->getPendingSchematicChoices()));
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}
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if (!m_sim->hasSchematicChoicesPending())
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{
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m_schematicChoiceShown = false;
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}
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// Game over check
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if (m_sim->isGameOver() && !m_gameOverShown)
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{
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@@ -1097,41 +1048,8 @@ void GameWorldView::drawOverlays(QPainter& painter)
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}
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}
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void GameWorldView::drawScreenSpace(QPainter& painter)
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void GameWorldView::drawScreenSpace(QPainter& /*painter*/)
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{
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painter.resetTransform();
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const int margin = 8;
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const int toastW = 320;
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const int toastH = 36;
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const int spacing = 4;
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QFont toastFont = painter.font();
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toastFont.setPointSize(m_visuals->toast.fontSize);
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painter.setFont(toastFont);
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int y = margin;
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for (const ToastEntry& toast : m_toasts)
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{
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const qint64 age = m_wallMs - toast.createdWallMs;
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double opacity = 1.0;
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if (age > kToastFadeStartMs)
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{
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opacity = 1.0 - static_cast<double>(age - kToastFadeStartMs)
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/ static_cast<double>(kToastLifetimeMs - kToastFadeStartMs);
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opacity = std::max(0.0, opacity);
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}
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painter.setOpacity(opacity);
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const int x = width() - toastW - margin;
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const QRect toastRect(x, y, toastW, toastH);
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painter.fillRect(toastRect, m_visuals->toast.bg);
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painter.setPen(m_visuals->toast.fg);
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painter.drawText(toastRect.adjusted(8, 0, -8, 0),
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Qt::AlignVCenter | Qt::AlignLeft, toast.text);
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painter.setOpacity(1.0);
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y += toastH + spacing;
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}
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}
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// ---------------------------------------------------------------------------
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@@ -1526,7 +1444,7 @@ void GameWorldView::resetForNewGame()
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exitBuilderMode();
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exitBlueprintMode();
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m_activeBeams.clear();
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m_toasts.clear();
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m_schematicChoiceShown = false;
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m_ghostRotation = Rotation::East;
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m_ghostValid = false;
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m_demolishMode = false;
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@@ -13,7 +13,7 @@
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#include <QVector2D>
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#include "Blueprint.h"
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#include "SchematicDropEvent.h"
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#include "SchematicChoiceOption.h"
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#include "BuildingType.h"
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#include "BuildingId.h"
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#include "FireEvent.h"
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@@ -125,15 +125,7 @@ private:
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QVector2D targetOffset;
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};
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struct ToastEntry
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{
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QString text;
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qint64 createdWallMs;
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};
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static constexpr qint64 kBeamLifetimeMs = 300;
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static constexpr qint64 kToastLifetimeMs = 4000;
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static constexpr qint64 kToastFadeStartMs = 3500;
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static constexpr float kScrollSpeedTilesPerSec = 10.0f;
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Simulation* m_sim;
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@@ -151,7 +143,6 @@ private:
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QTimer* m_renderTimer;
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std::vector<ActiveBeam> m_activeBeams;
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std::vector<ToastEntry> m_toasts;
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std::optional<BuildingType> m_builderType;
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Rotation m_ghostRotation;
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@@ -176,6 +167,7 @@ private:
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bool m_scrollLeft;
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bool m_scrollRight;
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bool m_gameOverShown;
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bool m_schematicChoiceShown;
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Tick m_lastTick = Tick(-1);
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int m_lastBlocks = -1;
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@@ -18,6 +18,7 @@
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#include "BuildingSystem.h"
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#include "ConfigLoader.h"
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#include "GameWorldView.h"
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#include "SchematicChoiceDialog.h"
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#include "HeaderBar.h"
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#include "SelectedBuildingPanel.h"
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#include "ShipLayoutBlueprintSerializer.h"
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@@ -125,12 +126,12 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir, QWidget* p
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}
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}
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registerForEvent();
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registerForEvents();
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}
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MainWindow::~MainWindow()
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{
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unregisterForEvent();
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unregisterForEvents();
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}
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void MainWindow::resizeEvent(QResizeEvent* event)
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@@ -176,6 +177,19 @@ void MainWindow::handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> e
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m_buildButtonGrid->updateAffordability(event->blocks);
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}
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void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event)
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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SchematicChoiceDialog dialog(event->choices, this);
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dialog.exec();
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m_sim->applySchematicChoice(dialog.getChosenIndex());
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m_gameWorldView->setGameSpeed(prevSpeed);
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}
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void MainWindow::onEscapeMenuRequested()
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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@@ -8,6 +8,7 @@
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#include "BuildingBlocksChangedEvent.h"
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#include "BuildingId.h"
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#include "EventHandler.h"
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#include "SchematicChoicesAvailableEvent.h"
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#include "ShipLayoutBlueprint.h"
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#include "Tick.h"
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#include "VisualsConfig.h"
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@@ -22,7 +23,8 @@ class QCloseEvent;
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class QResizeEvent;
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class MainWindow : public QWidget,
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public EventHandler<BuildingBlocksChangedEvent>
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public CombinedEventHandler<BuildingBlocksChangedEvent,
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SchematicChoicesAvailableEvent>
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{
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Q_OBJECT
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@@ -36,6 +38,7 @@ protected:
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private:
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event) override;
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void layoutPanels();
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private slots:
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99
src/ui/SchematicChoiceDialog.cpp
Normal file
99
src/ui/SchematicChoiceDialog.cpp
Normal file
@@ -0,0 +1,99 @@
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#include "SchematicChoiceDialog.h"
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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SchematicChoiceDialog::SchematicChoiceDialog(
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const std::vector<SchematicChoiceOption>& options,
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QWidget* parent)
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: QDialog(parent)
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, m_chosenIndex(0)
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{
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setWindowTitle(tr("Schematic Drop"));
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setWindowFlags(windowFlags() & ~Qt::WindowCloseButtonHint);
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setModal(true);
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QVBoxLayout* mainLayout = new QVBoxLayout(this);
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QLabel* titleLabel = new QLabel(tr("Choose a schematic to unlock:"), this);
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QFont titleFont = titleLabel->font();
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titleFont.setPointSize(titleFont.pointSize() + 2);
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titleFont.setBold(true);
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titleLabel->setFont(titleFont);
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titleLabel->setAlignment(Qt::AlignCenter);
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mainLayout->addWidget(titleLabel);
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QHBoxLayout* optionsLayout = new QHBoxLayout();
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mainLayout->addLayout(optionsLayout);
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for (int i = 0; i < static_cast<int>(options.size()); ++i)
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{
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const SchematicChoiceOption& option = options[static_cast<std::size_t>(i)];
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QWidget* card = new QWidget(this);
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QVBoxLayout* cardLayout = new QVBoxLayout(card);
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card->setStyleSheet("QWidget { border: 1px solid gray; padding: 8px; }");
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QLabel* nameLabel = new QLabel(QString::fromStdString(option.displayName), card);
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QFont nameFont = nameLabel->font();
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nameFont.setPointSize(nameFont.pointSize() + 1);
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nameFont.setBold(true);
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nameLabel->setFont(nameFont);
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nameLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(nameLabel);
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QString typeText;
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if (option.type == SchematicType::Ship)
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{
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typeText = tr("Ship");
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}
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else if (option.type == SchematicType::Module)
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{
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typeText = tr("Module");
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}
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else
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{
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typeText = tr("Recipe");
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}
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QLabel* typeLabel = new QLabel(typeText, card);
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typeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(typeLabel);
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QString statusText;
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if (option.isNewUnlock)
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{
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statusText = tr("New unlock");
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}
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else
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{
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statusText = tr("Level up -> %1").arg(option.targetLevel);
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}
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QLabel* statusLabel = new QLabel(statusText, card);
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statusLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(statusLabel);
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QPushButton* selectButton = new QPushButton(tr("Select"), card);
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cardLayout->addWidget(selectButton);
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const int index = i;
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connect(selectButton, &QPushButton::clicked, this, [this, index]()
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{
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onOptionClicked(index);
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});
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optionsLayout->addWidget(card);
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}
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}
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int SchematicChoiceDialog::getChosenIndex() const
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{
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return m_chosenIndex;
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}
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|
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void SchematicChoiceDialog::onOptionClicked(int index)
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{
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m_chosenIndex = index;
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accept();
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}
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23
src/ui/SchematicChoiceDialog.h
Normal file
23
src/ui/SchematicChoiceDialog.h
Normal file
@@ -0,0 +1,23 @@
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#pragma once
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#include <vector>
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#include <QDialog>
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#include "SchematicChoiceOption.h"
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class SchematicChoiceDialog : public QDialog
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{
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Q_OBJECT
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public:
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SchematicChoiceDialog(const std::vector<SchematicChoiceOption>& options,
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QWidget* parent = nullptr);
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|
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int getChosenIndex() const;
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|
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private:
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void onOptionClicked(int index);
|
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|
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int m_chosenIndex;
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};
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@@ -1,9 +1,10 @@
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#include "ShipLayoutDialog.h"
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#include "ShipStatsPanel.h"
|
||||
|
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#include <cctype>
|
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#include <functional>
|
||||
|
||||
#include "DisplayName.h"
|
||||
|
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#include <QGridLayout>
|
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#include <QHBoxLayout>
|
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#include <QInputDialog>
|
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@@ -20,30 +21,6 @@ namespace
|
||||
|
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const int kCellSize = 32;
|
||||
|
||||
QString displayName(const std::string& id)
|
||||
{
|
||||
QString result;
|
||||
bool nextUpper = true;
|
||||
for (char c : id)
|
||||
{
|
||||
if (c == '_')
|
||||
{
|
||||
result += ' ';
|
||||
nextUpper = true;
|
||||
}
|
||||
else if (nextUpper)
|
||||
{
|
||||
result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
|
||||
nextUpper = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
result += c;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::string> rotateMaskCW(const std::vector<std::string>& grid)
|
||||
{
|
||||
if (grid.empty())
|
||||
@@ -478,7 +455,7 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
|
||||
m_moduleButtons.push_back(nullptr);
|
||||
continue;
|
||||
}
|
||||
const QString label = displayName(def.id)
|
||||
const QString label = QString::fromStdString(toDisplayName(def.id))
|
||||
+ "\n" + QString::fromStdString(def.glyph);
|
||||
QPushButton* btn = new QPushButton(label, this);
|
||||
btn->setCheckable(true);
|
||||
|
||||
Reference in New Issue
Block a user