implement copy building settings with shift + click gesture
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51
src/lib/sim/BuildingConfig.cpp
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51
src/lib/sim/BuildingConfig.cpp
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@@ -0,0 +1,51 @@
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#include "BuildingConfig.h"
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#include "BeltSystem.h"
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#include "Building.h"
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#include "BuildingSystem.h"
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#include "Simulation.h"
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std::optional<BuildingConfig> readBuildingConfig(const Simulation& sim, BuildingId id)
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{
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const Building* building = sim.buildings().findBuilding(id);
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const ConstructionSite* site = building ? nullptr : sim.buildings().findSite(id);
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if (!building && !site)
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{
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return std::nullopt;
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}
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BuildingConfig config;
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config.type = building ? building->type : site->type;
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const std::string& recipeId = building ? building->recipeId : site->recipeId;
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if (!recipeId.empty())
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{
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config.recipeId = recipeId;
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}
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config.shipLayout = building ? building->shipLayout : site->shipLayout;
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if (config.type == BuildingType::Splitter)
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{
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config.isSplitter = true;
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if (building)
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{
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// Operational splitter filters live in the BeltSystem, keyed by tile.
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const std::optional<BeltSystem::SplitterInfo> info =
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sim.belts().getSplitterInfo(building->anchor);
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if (info.has_value())
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{
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config.splitterFilterA = info->filterA;
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config.splitterFilterB = info->filterB;
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}
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}
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else
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{
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// A site keeps its pre-completion filters on the ConstructionSite.
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config.splitterFilterA = site->splitterFilterA;
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config.splitterFilterB = site->splitterFilterB;
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}
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}
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return config;
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}
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