split off MovementSystem and AiSystem from ShipSystem
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@@ -10,6 +10,8 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayout.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprint.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/MovementSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/ScrapSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.h
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@@ -23,6 +25,8 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/MovementSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ScrapSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.cpp
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