split off MovementSystem and AiSystem from ShipSystem
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14
src/lib/sim/AiSystem.h
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14
src/lib/sim/AiSystem.h
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#pragma once
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class BuildingSystem;
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class ScrapSystem;
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class ShipSystem;
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class AiSystem
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{
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public:
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void tickHomeReturn(ShipSystem& ships);
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void tickThreatResponse(ShipSystem& ships, const BuildingSystem& buildings);
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void tickRepairBehavior(ShipSystem& ships, BuildingSystem& buildings);
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void tickScrapCollector(ShipSystem& ships, ScrapSystem& scraps, BuildingSystem& buildings);
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};
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