split off MovementSystem and AiSystem from ShipSystem
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@@ -14,8 +14,10 @@
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#include "GameConfig.h"
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#include "Tick.h"
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class AiSystem;
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class BuildingSystem;
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class CombatSystem;
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class MovementSystem;
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class ShipSystem;
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class ScrapSystem;
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@@ -81,9 +83,11 @@ private:
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BeltSystem m_beltSystem;
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std::unique_ptr<BuildingSystem> m_buildingSystem;
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std::unique_ptr<ShipSystem> m_shipSystem;
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std::unique_ptr<CombatSystem> m_combatSystem;
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std::unique_ptr<ScrapSystem> m_scrapSystem;
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std::unique_ptr<ShipSystem> m_shipSystem;
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std::unique_ptr<AiSystem> m_aiSystem;
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std::unique_ptr<MovementSystem> m_movementSystem;
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std::unique_ptr<CombatSystem> m_combatSystem;
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std::unique_ptr<ScrapSystem> m_scrapSystem;
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EntityId m_team1HqId;
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EntityId m_team2HqId;
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