explain an item wherever the UI names one
Every display naming an item now shows that item's production tooltip, not only the selection panel's chips: the header block stock, the total cost of a building multi-selection, the remaining scrap of a debris selection, the icons of every recipe summary, and a blueprint card's cost. ItemTooltip moves out of the selection panel and takes an ItemTooltipContext of its own -- an item is named all over the UI, and the panel's context carries visuals and a debug flag no tooltip reads. A recipe line wraps each icon with its amount so the pair can be pointed at as one statement, and attaches tooltips only where asked: a module button and the item tooltip itself draw the same line and stay silent. Hover only wherever the display sits on something the player clicks, whose click is not free to explain. Note that a recipe line on an option button can no longer be transparent to the mouse -- Qt never looks inside a transparent widget for the cursor -- so it relies on press propagation to keep picking the option. The header block stock loses world.building_blocks_tooltip, showing what every other block icon shows instead. The Expand button keeps no tooltip: its cost is painted into its face with nowhere to hang one, and the button is due to be removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
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@@ -41,8 +41,7 @@ QString grantKindLabel(SchematicType type)
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SchematicChoiceDialog::SchematicChoiceDialog(
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const std::vector<SchematicChoiceOption>& options,
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const RecipesConfig& recipes, ItemIconCache* itemIcons,
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BuildingIconCache* buildingIcons,
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const RecipesConfig& recipes, const ItemTooltipContext& context,
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QWidget* parent)
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: ModalDialog(parent)
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, m_chosenIndex(0)
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@@ -130,8 +129,11 @@ SchematicChoiceDialog::SchematicChoiceDialog(
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if (def == nullptr) { continue; }
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// The recipe drawn as it is everywhere else, led by the building
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// that runs it and its name, so the line says everything there is
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// to say about it and carries no tooltip (REQ-DEF-SCHEMATIC-DROP).
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// that runs it and its name, so the line says everything there is to
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// say about the recipe itself (REQ-DEF-SCHEMATIC-DROP). The items it
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// names still explain themselves, and the card around them is not
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// clicked -- the Select button below it is -- so a click on one says
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// it at once (REQ-UI-ITEM-VALUE-TOOLTIP).
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RecipeLineRow::Spec spec;
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spec.building = def->building;
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spec.name = QString::fromStdString(toDisplayName(def->id));
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@@ -140,8 +142,10 @@ SchematicChoiceDialog::SchematicChoiceDialog(
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spec.durationSeconds = def->durationSeconds;
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RecipeLineRow* line =
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new RecipeLineRow(itemIcons, buildingIcons, card);
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new RecipeLineRow(context.itemIcons, context.buildingIcons, card);
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line->setCardChrome(true);
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line->setItemTooltips(context,
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TooltipTrigger::Trigger::HoverAndClick);
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cardLayout->addWidget(line);
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line->setLine(spec);
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}
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