explain an item wherever the UI names one

Every display naming an item now shows that item's production tooltip, not
only the selection panel's chips: the header block stock, the total cost of
a building multi-selection, the remaining scrap of a debris selection, the
icons of every recipe summary, and a blueprint card's cost.

ItemTooltip moves out of the selection panel and takes an
ItemTooltipContext of its own -- an item is named all over the UI, and the
panel's context carries visuals and a debug flag no tooltip reads. A
recipe line wraps each icon with its amount so the pair can be pointed at
as one statement, and attaches tooltips only where asked: a module button
and the item tooltip itself draw the same line and stay silent.

Hover only wherever the display sits on something the player clicks, whose
click is not free to explain. Note that a recipe line on an option button
can no longer be transparent to the mouse -- Qt never looks inside a
transparent widget for the cursor -- so it relies on press propagation to
keep picking the option.

The header block stock loses world.building_blocks_tooltip, showing what
every other block icon shows instead. The Expand button keeps no tooltip:
its cost is painted into its face with nowhere to hang one, and the button
is due to be removed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
This commit is contained in:
2026-08-18 21:41:34 +02:00
parent dcc801f017
commit 44ec3c51f1
34 changed files with 336 additions and 157 deletions

36
src/ui/ItemTooltip.h Normal file
View File

@@ -0,0 +1,36 @@
#pragma once
#include <string>
#include "ItemTooltipContext.h"
#include "Tooltip.h"
#include "TooltipTrigger.h"
// The tooltip an item's name carries: the item, and every way the player can currently
// produce it, each drawn as a recipe line (REQ-UI-ITEM-TOOLTIP).
//
// Its content is drawn -- item squares, building chips and all -- rather than written,
// which is what it adds to the plain text tooltip it derives from. Rebuilt on every show,
// because what produces an item changes as the player unlocks recipes
// (REQ-LOCK-UI-RECIPE).
class ItemTooltip : public Tooltip
{
Q_OBJECT
public:
// Gives one display the tooltip of the item it names (REQ-UI-ITEM-VALUE-TOOLTIP).
// The tooltip is parented to the target and dies with it. HoverOnly wherever the
// target sits on something the player clicks, whose click is not free to explain.
static void attachTo(QWidget& target, const ItemTooltipContext& context,
const std::string& itemId, TooltipTrigger::Trigger trigger);
ItemTooltip(const ItemTooltipContext& context, const std::string& itemId,
QWidget* parent = nullptr);
protected:
void refreshContent() override;
private:
ItemTooltipContext m_context;
std::string m_itemId;
};