explain an item wherever the UI names one
Every display naming an item now shows that item's production tooltip, not only the selection panel's chips: the header block stock, the total cost of a building multi-selection, the remaining scrap of a debris selection, the icons of every recipe summary, and a blueprint card's cost. ItemTooltip moves out of the selection panel and takes an ItemTooltipContext of its own -- an item is named all over the UI, and the panel's context carries visuals and a debug flag no tooltip reads. A recipe line wraps each icon with its amount so the pair can be pointed at as one statement, and attaches tooltips only where asked: a module button and the item tooltip itself draw the same line and stay silent. Hover only wherever the display sits on something the player clicks, whose click is not free to explain. Note that a recipe line on an option button can no longer be transparent to the mouse -- Qt never looks inside a transparent widget for the cursor -- so it relies on press propagation to keep picking the option. The header block stock loses world.building_blocks_tooltip, showing what every other block icon shows instead. The Expand button keeps no tooltip: its cost is painted into its face with nowhere to hang one, and the button is due to be removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
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@@ -2,6 +2,7 @@
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#include <optional>
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#include "ItemTooltipContext.h"
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#include "ModalDialog.h"
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class BlueprintLibrary;
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@@ -23,8 +24,11 @@ class BlueprintSelectionDialog : public ModalDialog
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Q_OBJECT
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public:
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// Neither the library nor the icon cache is owned; both outlive the dialog.
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BlueprintSelectionDialog(BlueprintLibrary* library, ItemIconCache* itemIcons,
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// The context's item cache draws the block icon beside each cost, and the rest of it
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// lets that cost explain the item it names (REQ-UI-ITEM-VALUE-TOOLTIP). Neither the
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// library nor anything in the context is owned; both outlive the dialog.
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BlueprintSelectionDialog(BlueprintLibrary* library,
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const ItemTooltipContext& context,
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QWidget* parent = nullptr);
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std::optional<int> getChosenIndex() const;
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@@ -37,6 +41,7 @@ private:
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void onDeleteClicked(int index);
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BlueprintLibrary* m_library;
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ItemTooltipContext m_context;
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ItemIconCache* m_itemIcons;
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QWidget* m_gridContainer;
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QGridLayout* m_grid;
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