Tighten item icon viewBoxes so art fills the slot

Each icon's viewBox is set to a square box around its actual content
(with a stroke-width margin + small breathing room), leaving the path
data unchanged. Under-filled icons (ingots, plates, silicon, etc.) now
scale up and recenter to fill the half-tile item slot; already-full
icons are left as-is (clamped to only ever zoom in). Fixes items looking
too small in the game world.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
This commit is contained in:
2026-07-23 21:23:43 +02:00
parent b631de5ea3
commit 4461d17737
41 changed files with 41 additions and 41 deletions

View File

@@ -1,4 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="15.8 20.8 70.5 70.5" width="100" height="100">
<path d="M20 40 L44 30 L52 44 L74 34 L82 58 L60 66 L66 82 L38 78 L28 62 Z" fill="#8a8078" stroke="#241f1a" stroke-width="3.5" stroke-linejoin="round"/>
<circle cx="46" cy="52" r="4" fill="#241f1a"/>
<path d="M34 46 L44 60 M58 50 L66 62" stroke="#5f574f" stroke-width="2.5" stroke-linecap="round"/>

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