Tighten item icon viewBoxes so art fills the slot
Each icon's viewBox is set to a square box around its actual content (with a stroke-width margin + small breathing room), leaving the path data unchanged. Under-filled icons (ingots, plates, silicon, etc.) now scale up and recenter to fill the half-tile item slot; already-full icons are left as-is (clamped to only ever zoom in). Fixes items looking too small in the game world. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="8.6 7.6 82.9 82.9" width="100" height="100">
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<path d="M50 12 L70 40 L58 86 L42 86 L30 40 Z" fill="#dcd3f0" stroke="#40345a" stroke-width="3.2" stroke-linejoin="round"/>
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<path d="M30 40 L70 40" stroke="#40345a" stroke-width="2.2"/>
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<path d="M50 12 L50 86 M42 40 L42 86 M58 40 L58 86" stroke="#9d90c2" stroke-width="1.8" stroke-linecap="round"/>
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Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 507 B |
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