Tighten item icon viewBoxes so art fills the slot
Each icon's viewBox is set to a square box around its actual content (with a stroke-width margin + small breathing room), leaving the path data unchanged. Under-filled icons (ingots, plates, silicon, etc.) now scale up and recenter to fill the half-tile item slot; already-full icons are left as-is (clamped to only ever zoom in). Fixes items looking too small in the game world. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="10.2 9.2 79.5 79.5" width="100" height="100">
|
||||
<path d="M50 14 L74 84 L50 70 L26 84 Z" fill="#9fb3c9" stroke="#232a33" stroke-width="4" stroke-linejoin="round"/>
|
||||
<circle cx="50" cy="40" r="7" fill="#44aaff" stroke="#232a33" stroke-width="2.5"/>
|
||||
</svg>
|
||||
|
||||
|
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 304 B |
Reference in New Issue
Block a user