Tighten item icon viewBoxes so art fills the slot
Each icon's viewBox is set to a square box around its actual content (with a stroke-width margin + small breathing room), leaving the path data unchanged. Under-filled icons (ingots, plates, silicon, etc.) now scale up and recenter to fill the half-tile item slot; already-full icons are left as-is (clamped to only ever zoom in). Fixes items looking too small in the game world. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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@@ -1,4 +1,4 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="11.6 19.6 76.9 76.9" width="100" height="100">
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<rect x="34" y="24" width="32" height="26" rx="5" fill="#6080c0" stroke="#182030" stroke-width="3.5"/>
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<path d="M36 50 L64 50 L58 62 L42 62 Z" fill="#3a5090" stroke="#182030" stroke-width="2.5" stroke-linejoin="round"/>
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<path d="M42 62 Q46 80 50 62 Q54 80 58 62 Q56 90 50 92 Q44 90 42 62 Z" fill="#ff9a3a"/>
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Before Width: | Height: | Size: 460 B After Width: | Height: | Size: 468 B |
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