remove unnecessary modules for first playtest
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@@ -1,13 +1,13 @@
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[[ship]]
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id = "fighter"
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id = "drone"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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layout = ["O"]
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default_modules = [{type = "laser_cannon", x = 0, y = 0, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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materials = [{item = "drone_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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production_time_seconds = 5
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[ship.threat]
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cost_formula = "10"
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@@ -16,139 +16,14 @@ cost_formula = "10"
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hp_formula = "3"
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[ship.movement]
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speed_formula = "4"
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main_acceleration_formula = "8"
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maneuvering_acceleration_formula = "4"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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speed_formula = "4"
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main_acceleration_formula = "8"
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maneuvering_acceleration_formula = "4"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "15"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "sniper"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "10"
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[ship.health]
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hp_formula = "8"
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[ship.movement]
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speed_formula = "1"
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main_acceleration_formula = "1.5"
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maneuvering_acceleration_formula = "0.5"
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angular_acceleration_formula = "9.42"
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max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "25"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "gunship"
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available_from_start = true
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layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "10"
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[ship.health]
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hp_formula = "12"
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[ship.movement]
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speed_formula = "1"
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main_acceleration_formula = "1.5"
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maneuvering_acceleration_formula = "0.5"
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angular_acceleration_formula = "15.7"
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max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "20"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "salvage_ship"
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available_from_start = true
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layout = ["OOO", "OOO"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "40 + 4*x"
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[ship.movement]
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speed_formula = "110"
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main_acceleration_formula = "220"
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maneuvering_acceleration_formula = "110"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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available_from_start = false
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layout = ["XOX", "OOO", "XOX"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "60 + 5*x"
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[ship.movement]
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speed_formula = "130"
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main_acceleration_formula = "260"
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maneuvering_acceleration_formula = "130"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.loot]
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scrap_drop = 2
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