remove unnecessary modules for first playtest

This commit is contained in:
2026-06-04 21:27:29 +02:00
parent 15d8fa4f2c
commit 42b51cc6f4
7 changed files with 100 additions and 249 deletions

View File

@@ -1,13 +1,13 @@
[[ship]]
id = "fighter"
id = "drone"
available_from_start = true
layout = ["XOX", "OOO", "XOX"]
default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
layout = ["O"]
default_modules = [{type = "laser_cannon", x = 0, y = 0, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
materials = [{item = "drone_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 10
production_time_seconds = 5
[ship.threat]
cost_formula = "10"
@@ -16,139 +16,14 @@ cost_formula = "10"
hp_formula = "3"
[ship.movement]
speed_formula = "4"
main_acceleration_formula = "8"
maneuvering_acceleration_formula = "4"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
speed_formula = "4"
main_acceleration_formula = "8"
maneuvering_acceleration_formula = "4"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
[ship.sensor]
sensor_range_formula = "15"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "sniper"
available_from_start = true
layout = ["XOOX", "OOOO", "XOOX"]
default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "8"
[ship.movement]
speed_formula = "1"
main_acceleration_formula = "1.5"
maneuvering_acceleration_formula = "0.5"
angular_acceleration_formula = "9.42"
max_rotation_speed_formula = "3.14"
[ship.sensor]
sensor_range_formula = "25"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "gunship"
available_from_start = true
layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "12"
[ship.movement]
speed_formula = "1"
main_acceleration_formula = "1.5"
maneuvering_acceleration_formula = "0.5"
angular_acceleration_formula = "15.7"
max_rotation_speed_formula = "3.14"
[ship.sensor]
sensor_range_formula = "20"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "salvage_ship"
available_from_start = true
layout = ["OOO", "OOO"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}]
player_production_level = 3
production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "110"
main_acceleration_formula = "220"
maneuvering_acceleration_formula = "110"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
[ship.sensor]
sensor_range_formula = "250"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "repair_ship"
available_from_start = false
layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
player_production_level = 3
production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "130"
main_acceleration_formula = "260"
maneuvering_acceleration_formula = "130"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
[ship.sensor]
sensor_range_formula = "250"
[ship.loot]
scrap_drop = 2