remove unnecessary modules for first playtest
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@@ -1,61 +1,9 @@
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[[module]]
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id = "armor_plate"
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surface_mask = ["OO", "OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 2.0
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fill_color = "#808080"
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glyph = "A"
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[module.health]
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multiplied_hp_formula = "1.0 + 0.2 * x"
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[[module]]
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id = "sensor_booster"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "S"
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[module.sensor]
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added_sensor_range_formula = "2 + x"
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[[module]]
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id = "weapon_upgrade"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 3.0
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fill_color = "#FF4040"
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glyph = "W"
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[module.weapon]
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multiplied_damage_formula = "1.0 + 0.15 * x"
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[[module]]
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id = "engine_booster"
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surface_mask = ["O", "O"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 1.5
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fill_color = "#40FF80"
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glyph = "E"
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[module.movement]
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added_speed_formula = "0.5 * x"
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[[module]]
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id = "laser_cannon"
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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materials = [{item = "laser_cannon_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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@@ -66,11 +14,11 @@ attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[[module]]
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id = "salvage_bay_module"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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id = "salvager"
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surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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@@ -81,11 +29,11 @@ cargo_capacity_formula = "10"
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collection_rate_formula = "0.5"
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[[module]]
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id = "repair_tool_module"
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id = "repair_tool"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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