remove unnecessary modules for first playtest
This commit is contained in:
@@ -1,61 +1,9 @@
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[[module]]
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id = "armor_plate"
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surface_mask = ["OO", "OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 2.0
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fill_color = "#808080"
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glyph = "A"
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[module.health]
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multiplied_hp_formula = "1.0 + 0.2 * x"
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[[module]]
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id = "sensor_booster"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "S"
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[module.sensor]
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added_sensor_range_formula = "2 + x"
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[[module]]
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id = "weapon_upgrade"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 3.0
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fill_color = "#FF4040"
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glyph = "W"
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[module.weapon]
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multiplied_damage_formula = "1.0 + 0.15 * x"
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[[module]]
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id = "engine_booster"
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surface_mask = ["O", "O"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 1.5
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fill_color = "#40FF80"
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glyph = "E"
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[module.movement]
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added_speed_formula = "0.5 * x"
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[[module]]
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id = "laser_cannon"
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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materials = [{item = "laser_cannon_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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@@ -66,11 +14,11 @@ attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[[module]]
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id = "salvage_bay_module"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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id = "salvager"
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surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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@@ -81,11 +29,11 @@ cargo_capacity_formula = "10"
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collection_rate_formula = "0.5"
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[[module]]
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id = "repair_tool_module"
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id = "repair_tool"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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@@ -29,10 +29,38 @@ duration_seconds = 2.5
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[[recipe]]
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id = "circuit_board"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 3}, {item = "copper_ingot", amount = 2}]
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inputs = [{item = "iron_ingot", amount = 1}, {item = "copper_ingot", amount = 2}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 5.0
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[[recipe]]
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id = "drone_hull"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "drone_hull", amount = 1}]
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duration_seconds = 12.0
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[[recipe]]
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id = "laser_cannon_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 2}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "laser_cannon_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "salvager_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "salvager_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "repair_tool_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 2}]
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outputs = [{item = "repair_tool_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "building_blocks"
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building = "assembler"
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@@ -1,13 +1,13 @@
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[[ship]]
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id = "fighter"
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id = "drone"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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layout = ["O"]
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default_modules = [{type = "laser_cannon", x = 0, y = 0, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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materials = [{item = "drone_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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production_time_seconds = 5
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[ship.threat]
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cost_formula = "10"
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@@ -16,139 +16,14 @@ cost_formula = "10"
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hp_formula = "3"
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[ship.movement]
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speed_formula = "4"
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main_acceleration_formula = "8"
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maneuvering_acceleration_formula = "4"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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speed_formula = "4"
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main_acceleration_formula = "8"
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maneuvering_acceleration_formula = "4"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "15"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "sniper"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "10"
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[ship.health]
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hp_formula = "8"
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[ship.movement]
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speed_formula = "1"
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main_acceleration_formula = "1.5"
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maneuvering_acceleration_formula = "0.5"
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angular_acceleration_formula = "9.42"
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max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "25"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "gunship"
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available_from_start = true
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layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "10"
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[ship.health]
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hp_formula = "12"
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[ship.movement]
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speed_formula = "1"
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main_acceleration_formula = "1.5"
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maneuvering_acceleration_formula = "0.5"
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angular_acceleration_formula = "15.7"
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max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "20"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "salvage_ship"
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available_from_start = true
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layout = ["OOO", "OOO"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "40 + 4*x"
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[ship.movement]
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speed_formula = "110"
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main_acceleration_formula = "220"
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maneuvering_acceleration_formula = "110"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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available_from_start = false
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layout = ["XOX", "OOO", "XOX"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "60 + 5*x"
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[ship.movement]
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speed_formula = "130"
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main_acceleration_formula = "260"
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maneuvering_acceleration_formula = "130"
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angular_acceleration_formula = "12.56"
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max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.loot]
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scrap_drop = 2
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@@ -138,32 +138,32 @@ outline = "#302810"
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fill = "#7a7268"
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outline = "#201a14"
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[items.drone_hull]
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fill = "#1b1b1b"
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outline = "#1402b3"
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[items.laser_cannon_module]
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fill = "#691313"
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outline = "#f3ff4f"
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[items.salvager_module]
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fill = "#b2cfdd"
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outline = "#236137"
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[items.repair_tool_module]
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fill = "#2e9ba3"
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outline = "#689275"
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# -----------------------------------------------------------------------------
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# Ships
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#
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# Ships are drawn as oriented triangles/arrows. Color is keyed to schematic id.
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# -----------------------------------------------------------------------------
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[ships.fighter]
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[ships.drone]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.sniper]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.gunship]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.salvage_ship]
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fill = "#33cc66"
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outline = "#ffffff"
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[ships.repair_ship]
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fill = "#66ccff"
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outline = "#ffffff"
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# -----------------------------------------------------------------------------
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# Laser beams (REQ-SHP-FIRING-BEAM)
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# -----------------------------------------------------------------------------
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Block a user