add basic types and fix cmake
This commit is contained in:
318
src/test/ConfigLoaderTest.cpp
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318
src/test/ConfigLoaderTest.cpp
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#include "catch.hpp"
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <stdexcept>
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#include <string>
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#include <system_error>
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#include "BuildingType.h"
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#include "ConfigLoader.h"
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namespace
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{
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// Writes content to a file at path; creates parent directories if needed.
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// Used to materialize malformed TOML for error-path coverage.
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void writeFile(const std::filesystem::path& path, const std::string& content)
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{
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std::filesystem::create_directories(path.parent_path());
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std::ofstream out(path);
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out << content;
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}
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// RAII temp directory: allocated in ctor, recursively removed in dtor.
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class TempConfigDir
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{
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public:
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TempConfigDir()
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{
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const std::filesystem::path base = std::filesystem::temp_directory_path();
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for (int i = 0; i < 10000; ++i)
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{
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const std::filesystem::path candidate =
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base / ("dota_factory_test_" + std::to_string(i) + "_"
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+ std::to_string(reinterpret_cast<std::uintptr_t>(this)));
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if (!std::filesystem::exists(candidate))
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{
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std::filesystem::create_directories(candidate);
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m_path = candidate;
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return;
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}
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}
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throw std::runtime_error("Could not allocate temp directory for test");
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}
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~TempConfigDir()
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{
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std::error_code ec;
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std::filesystem::remove_all(m_path, ec);
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}
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TempConfigDir(const TempConfigDir&) = delete;
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TempConfigDir& operator=(const TempConfigDir&) = delete;
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const std::filesystem::path& path() const { return m_path; }
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private:
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std::filesystem::path m_path;
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};
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} // namespace
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TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[config]")
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{
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const std::string configDir = DOTA_FACTORY_CONFIG_DIR;
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const GameConfig cfg = ConfigLoader::loadFromDirectory(configDir);
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// world.toml
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REQUIRE(cfg.world.heightTiles == 60);
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REQUIRE(cfg.world.refundPercentage == 75);
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REQUIRE(cfg.world.regions.asteroidWidth == 40);
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REQUIRE(cfg.world.regions.playerBufferWidth == 10);
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REQUIRE(cfg.world.regions.enemyBufferWidth == 15);
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REQUIRE(cfg.world.expansion.columnsPerExpansion == 10);
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REQUIRE(cfg.world.push.scalingFactor == Approx(1.2));
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// Spot-check that a config-derived formula computes as expected.
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// threat_rate_formula = "1*x - 30": zero at x=30, 30 at x=60.
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(30.0) == Approx(0.0));
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(60.0) == Approx(30.0));
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// buildings.toml
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REQUIRE(cfg.buildings.buildings.size() >= 8);
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const auto minerIt = std::find_if(
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cfg.buildings.buildings.begin(), cfg.buildings.buildings.end(),
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[](const BuildingDef& b) { return b.type == BuildingType::Miner; });
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REQUIRE(minerIt != cfg.buildings.buildings.end());
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REQUIRE(minerIt->cost == 15);
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REQUIRE(minerIt->surfaceMask.size() == 2);
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// recipes.toml — reprocessing cycle has three weighted outputs.
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const auto reproIt = std::find_if(
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cfg.recipes.recipes.begin(), cfg.recipes.recipes.end(),
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[](const RecipeDef& r) { return r.id == "reprocessing_cycle"; });
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REQUIRE(reproIt != cfg.recipes.recipes.end());
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REQUIRE(reproIt->building == BuildingType::ReprocessingPlant);
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REQUIRE(reproIt->outputs.size() == 3);
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REQUIRE(reproIt->outputs[0].probability.has_value());
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// Non-reprocessing recipes don't carry probability.
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const auto ironIngotIt = std::find_if(
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cfg.recipes.recipes.begin(), cfg.recipes.recipes.end(),
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[](const RecipeDef& r) { return r.id == "iron_ingot"; });
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REQUIRE(ironIngotIt != cfg.recipes.recipes.end());
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REQUIRE(ironIngotIt->outputs.size() == 1);
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REQUIRE_FALSE(ironIngotIt->outputs[0].probability.has_value());
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// ships.toml — combat ships have a combat section; salvage ships don't.
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const auto interceptorIt = std::find_if(
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cfg.ships.ships.begin(), cfg.ships.ships.end(),
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[](const ShipDef& s) { return s.id == "interceptor"; });
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REQUIRE(interceptorIt != cfg.ships.ships.end());
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REQUIRE(interceptorIt->combat.has_value());
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REQUIRE_FALSE(interceptorIt->salvage.has_value());
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REQUIRE_FALSE(interceptorIt->repair.has_value());
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REQUIRE(interceptorIt->combat->damageFormula.evaluate(5.0) == Approx(20.0)); // "10 + 2*x"
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const auto salvageShipIt = std::find_if(
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cfg.ships.ships.begin(), cfg.ships.ships.end(),
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[](const ShipDef& s) { return s.id == "salvage_ship"; });
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REQUIRE(salvageShipIt != cfg.ships.ships.end());
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REQUIRE_FALSE(salvageShipIt->combat.has_value());
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REQUIRE(salvageShipIt->salvage.has_value());
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REQUIRE(salvageShipIt->salvage->cargoCapacity == 10);
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// stations.toml
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REQUIRE(cfg.stations.playerStation.level == 5);
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REQUIRE(cfg.stations.playerStation.hpFormula.evaluate(5.0) == Approx(500.0)); // 300 + 40*5
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REQUIRE(cfg.stations.enemyStation.hpFormula.evaluate(0.0) == Approx(300.0)); // 300 + 150*0
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}
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TEST_CASE("Loading a non-existent file throws", "[config]")
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{
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REQUIRE_THROWS(ConfigLoader::loadWorld("does/not/exist.toml"));
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}
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TEST_CASE("Malformed TOML is rejected with a file-identifying message", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "world.toml", "this is = not [ valid toml\n");
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try
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{
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ConfigLoader::loadWorld((dir.path() / "world.toml").string());
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FAIL("Expected exception");
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}
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catch (const std::runtime_error& e)
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{
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const std::string msg = e.what();
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REQUIRE(msg.find("world.toml") != std::string::npos);
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}
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}
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TEST_CASE("Missing field in world.toml is rejected with the field path", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "world.toml", R"(
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[world]
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height_tiles = 60
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refund_percentage = 75
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scrap_despawn_seconds = 30
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[regions]
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asteroid_width = 40
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player_buffer_width = 10
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contest_zone_width = 30
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# enemy_buffer_width intentionally missing
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[expansion]
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columns_per_expansion = 10
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cost_building_blocks = 200
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[push]
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push_expand_columns = 20
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scaling_factor = 1.2
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[waves]
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threat_rate_formula = "1*x - 30"
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ship_level_formula = "1 + x / 120"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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)");
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try
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{
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ConfigLoader::loadWorld((dir.path() / "world.toml").string());
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FAIL("Expected exception");
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}
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catch (const std::runtime_error& e)
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{
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const std::string msg = e.what();
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REQUIRE(msg.find("enemy_buffer_width") != std::string::npos);
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}
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}
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TEST_CASE("Malformed formula in world.toml is rejected with field identification", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "world.toml", R"(
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[world]
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height_tiles = 60
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refund_percentage = 75
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scrap_despawn_seconds = 30
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[regions]
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asteroid_width = 40
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player_buffer_width = 10
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contest_zone_width = 30
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enemy_buffer_width = 15
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[expansion]
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columns_per_expansion = 10
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cost_building_blocks = 200
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[push]
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push_expand_columns = 20
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scaling_factor = 1.2
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[waves]
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threat_rate_formula = "1 * + x"
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ship_level_formula = "1 + x / 120"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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)");
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try
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{
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ConfigLoader::loadWorld((dir.path() / "world.toml").string());
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FAIL("Expected exception");
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}
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catch (const std::runtime_error& e)
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{
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const std::string msg = e.what();
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REQUIRE(msg.find("threat_rate_formula") != std::string::npos);
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REQUIRE(msg.find("formula") != std::string::npos);
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}
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}
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TEST_CASE("Inverted wave gap range is rejected", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "world.toml", R"(
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[world]
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height_tiles = 60
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refund_percentage = 75
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scrap_despawn_seconds = 30
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[regions]
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asteroid_width = 40
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player_buffer_width = 10
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contest_zone_width = 30
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enemy_buffer_width = 15
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[expansion]
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columns_per_expansion = 10
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cost_building_blocks = 200
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[push]
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push_expand_columns = 20
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scaling_factor = 1.2
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[waves]
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threat_rate_formula = "1*x - 30"
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ship_level_formula = "1 + x / 120"
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gap_min_seconds = 45
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gap_max_seconds = 15
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spawn_duration_seconds = 10
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)");
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REQUIRE_THROWS_AS(
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ConfigLoader::loadWorld((dir.path() / "world.toml").string()),
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std::runtime_error);
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}
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TEST_CASE("Unknown building id in buildings.toml is rejected with the id in the message", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "buildings.toml", R"(
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[[building]]
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id = "fictional_machine"
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cost = 10
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player_placeable = true
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construction_time_seconds = 5
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surface_mask = ["AA"]
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)");
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try
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{
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ConfigLoader::loadBuildings((dir.path() / "buildings.toml").string());
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FAIL("Expected exception");
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}
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catch (const std::runtime_error& e)
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{
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const std::string msg = e.what();
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REQUIRE(msg.find("fictional_machine") != std::string::npos);
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}
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}
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TEST_CASE("Recipe referencing an unknown building is rejected", "[config]")
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{
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TempConfigDir dir;
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writeFile(dir.path() / "recipes.toml", R"(
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[[recipe]]
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id = "bogus"
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building = "imaginary_factory"
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inputs = []
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outputs = [{item = "foo", amount = 1}]
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duration_seconds = 1.0
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)");
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REQUIRE_THROWS_AS(
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ConfigLoader::loadRecipes((dir.path() / "recipes.toml").string()),
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std::runtime_error);
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}
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